one method to get at what you are describing is to use a point attractor method. I'm not in a position to take screen grabs at the moment but here is a general description how you might do it....
1. Copy your surface box component (be sure it is still linked to the same domain and surface as the original). Turn off the preview of the copied component. 2. Calculate the centroid of the "copied" surface box using the BRep Area component. 3. Set a point in space and calculate the distance (using distance component) between that point and the centroid of the "copied" surface boxes. 4. Plug-in the calculated distances (preferably some fraction thereof) to the "original" surface box height and the height will now vary depending on the position of the point. Hope that helps guide you to a desired result. I can post a screen grab or file later today if you need more help. -Nathan Miller http://nmillerarch.blogspot.com On Thu, Feb 12, 2009 at 10:33 AM, Juan <[email protected]> wrote: > > Hello, > > I'm quite new to Grasshopper and would like to know if there is a way > to use a box morphing like the one in Baldino's tutorial: > > > http://jonb.free.fr/nao/index.php/2009/01/09/grasshopper-tutorial-by-nao-box-morphing/#more-145 > > But with some variations in the morphed geometry. I mean, can I use > orientation, height, u or v positions as means to generate something a > bit more responsive and variated? > > I would be very grateful for any help. > > Best, > Juan
