Just saw that you are basing the tessellation tower in one of Zach's
tutorials, maybe this:

http://www.designalyze.com/2009/01/22/responsive-components/

Will follow it and hopefully it will explain what I need.

Juan

On Feb 12, 10:15 pm, Juan <[email protected]> wrote:
> Hi Nate,
>
> Thanks for your answer, will give it a try.
>
> I saw the examples that you have in your blog, they are really nice.
> Did you generate them using the steps that you explained me before? I
> would love to learn more about these examples, would you mind giving a
> description of them? Especially the tessellation tower is what I'm
> thinking about!  :)
>
> Cheers,
> Juan
>
> On Feb 12, 9:44 pm, Nate Miller <[email protected]> wrote:
>
> > one method to get at what you are describing is to use a point attractor
> > method.  I'm not in a position to take screen grabs at the moment but here
> > is a general description how you might do it....
>
> > 1.  Copy your surface box component (be sure it is still linked to the same
> > domain and surface as the original).  Turn off the preview of the copied
> > component.
> > 2.  Calculate the centroid of the "copied" surface box using the BRep Area
> > component.
> > 3.  Set a point in space and calculate the distance (using distance
> > component) between that point and the centroid of the "copied" surface
> > boxes.
> > 4.  Plug-in the calculated distances (preferably some fraction thereof) to
> > the "original" surface box height and the height will now vary depending on
> > the position of the point.
>
> > Hope that helps guide you to a desired result.  I can post a screen grab or
> > file later today if you need more help.
>
> > -Nathan Millerhttp://nmillerarch.blogspot.com
>
> > On Thu, Feb 12, 2009 at 10:33 AM, Juan <[email protected]> wrote:
>
> > > Hello,
>
> > > I'm quite new to Grasshopper and would like to know if there is a way
> > > to use a box morphing like the one in Baldino's tutorial:
>
> > >http://jonb.free.fr/nao/index.php/2009/01/09/grasshopper-tutorial-by-...
>
> > > But with some variations in the morphed geometry. I mean, can I use
> > > orientation, height, u or v positions as means to generate something a
> > > bit more responsive and variated?
>
> > > I would be very grateful for any help.
>
> > > Best,
> > > Juan

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