After building my first gargantuan GH definition I realize there are some things that would make my Grasshopper-related life beautiful:
1) Working, separately editable/instanceable/properly previewable clusters (I know, I know, it's complicated and you're working on it!!) 2) A Send/Receive data component. In this latest definition I have one slider that drives dozens of components that are nested deep in various groups of the patch. This means running wires from one slider all over place, which makes the patch look like a convoluted mess. I dream of a simple component that allows "wireless" transmission of data streams. In Max/MSP, there is a send and receive component that works simply by giving the component a unique name. If the send name and the receive name match, the data is transmitted. You can have one send and as many receives for that stream as you like. I'm assuming this is a fairly simple thing to implement? It would be a godsend. 3) Previewed geometry "always on top." I understand that preview functions are controllable for each component, but when you're copy/pasting and building a large definition, sometimes you have a lot of duplicated preview data that is hard to track down and identify. Often I find myself not able to see my "green" preview of data subsets because it is obscured by some replicated data elsewhere in the patch. The workaround is to disable all of my previews and then enable the one I need to see, but this is a time consuming process and means resetting up preview states every time. Is there an easy fix to make the current preview component ALWAYS show in green over the top of all red previews? 4) Gates and switches. Again, I use Max/MSP as a model... but having controllable gates allows you to set up testing scenarios and quickly switch between states. Also has implications for conditional data manipulation. 5) Undo. If only to save myself from those moments when the mouse slips and I connect to the wrong input, therefore initiating the "What was this connected to?" adventure. Anyway, thanks for all the great work! How can you not love Grasshopper. It's addictive, too. :) Marc
