After building my first gargantuan GH definition I realize there are
some things that would make my Grasshopper-related life beautiful:

1) Working, separately editable/instanceable/properly previewable
clusters (I know, I know, it's complicated and you're working on it!!)
2) A Send/Receive data component.  In this latest definition I have
one slider that drives dozens of components that are nested deep in
various groups of the patch.  This means running wires from one slider
all over place, which makes the patch look like a convoluted mess.  I
dream of a simple component that allows "wireless" transmission of
data streams.  In Max/MSP, there is a send and receive component that
works simply by giving the component a unique name.  If the send name
and the receive name match, the data is transmitted. You can have one
send and as many receives for that stream as you like.  I'm assuming
this is a fairly simple thing to implement?  It would be a godsend.
3) Previewed geometry "always on top."  I understand that preview
functions are controllable for each component, but when you're
copy/pasting and building a large definition, sometimes you have a lot
of duplicated preview data that is hard to track down and identify.
Often I find myself not able to see my "green" preview of data subsets
because it is obscured by some replicated data elsewhere in the patch.
 The workaround is to disable all of my previews and then enable the
one I need to see, but this is a time consuming process and means
resetting up preview states every time.  Is there an easy fix to make
the current preview component ALWAYS show in green over the top of all
red previews?
4) Gates and switches. Again, I use Max/MSP as a model... but having
controllable gates allows you to set up testing scenarios and quickly
switch between states.  Also has implications for conditional data
manipulation.
5) Undo.  If only to save myself from those moments when the mouse
slips and I connect to the wrong input, therefore initiating the "What
was this connected to?" adventure.

Anyway, thanks for all the great work!  How can you not love
Grasshopper.  It's addictive, too.  :)

Marc

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