I added a receiver object today. The connections on the input side are either never drawn, always drawn or only drawn when the object is selected (default).
http://groups.google.com/group/grasshopper3d/web/Receiver.jpg It's actually just a Generic Data Parameter in disguise, but I can tweak the display even more if you want it to be smaller or larger or bluer or distinct or... -- David Rutten [email protected] Robert McNeel & Associates On Feb 22, 6:16 pm, David Rutten <[email protected]> wrote: > Hi Marc, > > > 1) Working, separately editable/instanceable/properly previewable > > clusters (I know, I know, it's complicated and you're working on it!!) > > 2) A Send/Receive data component ... I'm assuming > > this is a fairly simple thing to implement? It would be a godsend. > > It would be fairly simple to implement. And I can see the huge > organisational benefits. > Maybe I can slip one of these in before the next version is released. > But since I kinda-sorta promised Bob it would be next week, I'm not > sure if I can make that. > > > 3) Previewed geometry "always on top." ... Is there an easy fix to make > > the current preview component ALWAYS show in green over the top of all > > red previews? > > I don't know. I'll have to discuss this with our main OpenGL guy, and > then hope that it's possible in DotNET as well. > It would incidentally be fairly easy to add Stored Preview States to > Grasshopper. Does that sound like something you might still use if the > other option would also be available? > > > 4) Gates and switches. Again, I use Max/MSP as a model... but having > > controllable gates allows you to set up testing scenarios and quickly > > switch between states. Also has implications for conditional data > > manipulation. > > There are some gates and merge components available now, but we need a > lot more. Feel free to post some detailed descriptions of the > functionality you're looking for. > > > 5) Undo. If only to save myself from those moments when the mouse > > slips and I connect to the wrong input, therefore initiating the "What > > was this connected to?" adventure. > > Undo is about half finished (has been for months, haven't had the > courage to tackle the second half). It should be available sometime > soon. But not very soon. > > -- > David Rutten > [email protected] > Robert McNeel & Associates
