I added a receiver object today. The connections on the input side are
either never drawn, always drawn or only drawn when the object is
selected (default).

http://groups.google.com/group/grasshopper3d/web/Receiver.jpg

It's actually just a Generic Data Parameter in disguise, but I can
tweak the display even more if you want it to be smaller or larger or
bluer or distinct or...

--
David Rutten
[email protected]
Robert McNeel & Associates


On Feb 22, 6:16 pm, David Rutten <[email protected]> wrote:
> Hi Marc,
>
> > 1) Working, separately editable/instanceable/properly previewable
> > clusters (I know, I know, it's complicated and you're working on it!!)
> > 2) A Send/Receive data component ...  I'm assuming
> > this is a fairly simple thing to implement?  It would be a godsend.
>
> It would be fairly simple to implement. And I can see the huge
> organisational benefits.
> Maybe I can slip one of these in before the next version is released.
> But since I kinda-sorta promised Bob it would be next week, I'm not
> sure if I can make that.
>
> > 3) Previewed geometry "always on top."  ... Is there an easy fix to make
> > the current preview component ALWAYS show in green over the top of all
> > red previews?
>
> I don't know. I'll have to discuss this with our main OpenGL guy, and
> then hope that it's possible in DotNET as well.
> It would incidentally be fairly easy to add Stored Preview States to
> Grasshopper. Does that sound like something you might still use if the
> other option would also be available?
>
> > 4) Gates and switches. Again, I use Max/MSP as a model... but having
> > controllable gates allows you to set up testing scenarios and quickly
> > switch between states.  Also has implications for conditional data
> > manipulation.
>
> There are some gates and merge components available now, but we need a
> lot more. Feel free to post some detailed descriptions of the
> functionality you're looking for.
>
> > 5) Undo.  If only to save myself from those moments when the mouse
> > slips and I connect to the wrong input, therefore initiating the "What
> > was this connected to?" adventure.
>
> Undo is about half finished (has been for months, haven't had the
> courage to tackle the second half). It should be available sometime
> soon. But not very soon.
>
> --
> David Rutten
> [email protected]
> Robert McNeel & Associates

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