All parameters are branching parameters now. That icon is just
something which allows you to explore the branching structure. It
tells you how many branches there are, how many items they contain and
what their path space is.

What do you think I've been doing these past 3 months?!  :)

--
David Rutten
[email protected]
Robert McNeel & Associates



On Feb 24, 5:25 pm, Rchitekt <[email protected]> wrote:
> Sorry, I meant upper right hand corner.  The icon that looks like a
> "tree".
> -Andy
>
> On Feb 24, 8:24 am, Rchitekt <[email protected]> wrote:
>
> > Do my eyes deceive me, or is there a new branching component in the
> > upper left corner of your component list?  If so, that's going to be
> > cool.  Does that mean you've got looping in the next version?
> > -Andy
>
> > On Feb 24, 8:18 am, Rchitekt <[email protected]> wrote:
>
> > > I agree.  That's going to help alot.  Can't wait for the new version.
> > > -Andy
>
> > > On Feb 24, 8:12 am, Andrew <[email protected]> wrote:
>
> > > > Yes, that will be a great addition! Thanks David!
>
> > > > Andrew
>
> > > > On Feb 23, 7:55 am, fraguada <[email protected]> wrote:
>
> > > > > That receiver makes me happy...well done sir!
> > > > > Luis
>
> > > > > On Feb 23, 3:38 pm, David Rutten <[email protected]> wrote:
>
> > > > > > I added a receiver object today. The connections on the input side 
> > > > > > are
> > > > > > either never drawn, always drawn or only drawn when the object is
> > > > > > selected (default).
>
> > > > > >http://groups.google.com/group/grasshopper3d/web/Receiver.jpg
>
> > > > > > It's actually just a Generic Data Parameter in disguise, but I can
> > > > > > tweak the display even more if you want it to be smaller or larger 
> > > > > > or
> > > > > > bluer or distinct or...
>
> > > > > > --
> > > > > > David Rutten
> > > > > > [email protected]
> > > > > > Robert McNeel & Associates
>
> > > > > > On Feb 22, 6:16 pm, David Rutten <[email protected]> wrote:
>
> > > > > > > Hi Marc,
>
> > > > > > > > 1) Working, separately editable/instanceable/properly 
> > > > > > > > previewable
> > > > > > > > clusters (I know, I know, it's complicated and you're working 
> > > > > > > > on it!!)
> > > > > > > > 2) A Send/Receive data component ...  I'm assuming
> > > > > > > > this is a fairly simple thing to implement?  It would be a 
> > > > > > > > godsend.
>
> > > > > > > It would be fairly simple to implement. And I can see the huge
> > > > > > > organisational benefits.
> > > > > > > Maybe I can slip one of these in before the next version is 
> > > > > > > released.
> > > > > > > But since I kinda-sorta promised Bob it would be next week, I'm 
> > > > > > > not
> > > > > > > sure if I can make that.
>
> > > > > > > > 3) Previewed geometry "always on top."  ... Is there an easy 
> > > > > > > > fix to make
> > > > > > > > the current preview component ALWAYS show in green over the top 
> > > > > > > > of all
> > > > > > > > red previews?
>
> > > > > > > I don't know. I'll have to discuss this with our main OpenGL guy, 
> > > > > > > and
> > > > > > > then hope that it's possible in DotNET as well.
> > > > > > > It would incidentally be fairly easy to add Stored Preview States 
> > > > > > > to
> > > > > > > Grasshopper. Does that sound like something you might still use 
> > > > > > > if the
> > > > > > > other option would also be available?
>
> > > > > > > > 4) Gates and switches. Again, I use Max/MSP as a model... but 
> > > > > > > > having
> > > > > > > > controllable gates allows you to set up testing scenarios and 
> > > > > > > > quickly
> > > > > > > > switch between states.  Also has implications for conditional 
> > > > > > > > data
> > > > > > > > manipulation.
>
> > > > > > > There are some gates and merge components available now, but we 
> > > > > > > need a
> > > > > > > lot more. Feel free to post some detailed descriptions of the
> > > > > > > functionality you're looking for.
>
> > > > > > > > 5) Undo.  If only to save myself from those moments when the 
> > > > > > > > mouse
> > > > > > > > slips and I connect to the wrong input, therefore initiating 
> > > > > > > > the "What
> > > > > > > > was this connected to?" adventure.
>
> > > > > > > Undo is about half finished (has been for months, haven't had the
> > > > > > > courage to tackle the second half). It should be available 
> > > > > > > sometime
> > > > > > > soon. But not very soon.
>
> > > > > > > --
> > > > > > > David Rutten
> > > > > > > [email protected]
> > > > > > > Robert McNeel & Associates

Reply via email to