I used to get this error all the time.  The stuff I use GH for
involves generating huge amounts of points from Line/Surface
intersections.  Typically, i need to work with a few hundred thousand
points at a time.  When I would try to generate all these points using
one Line/Surface intersect node, it would give me this error.
However, if I split the lists up and ran them through 6 or 8 different
Line/Surface intersect nodes, it would work, however slowly.  Since
then, I have found alternative ways of doing this one part, so as to
avoid annoying GH, but I would love to be able to stay in GH for the
whole process, as it would save me all kinds of time.

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