Is the mesh color generated by setting a color for each vertex or through the Open GL shader? If you're actually creating the mesh with a color then this will not work for creating any sort of material out of it. Mesh Vertex Colors are only an viewport trick and don't really have much of a translation to real world materials. The open GL shader could be translated to a Rhino material, but that would require creating a custom material from a script. Either way, neither one of those options will create an actual V-Ray material. If you can create a Rhino material out of the openGL shader, V-Ray will read and render that, but it will not make a V-Ray specific material.
Best, Damien On Mar 2, 9:50 pm, JaH <[email protected]> wrote: > Hi all, > > I am trying to render colored mesh that i did. I have used gradient to > color it but I cant actually use it when rendering. I saw that Open GL > shader option but i don't understand how could i use it. Actually it > would be even more useful because than I wouldn't have to covert my > surface in order to color it... is it possible to use that Open GL > shader for making Vray material? > > thx > JaH
