Is the mesh color generated by setting a color for each vertex or
through the Open GL shader?  If you're actually creating the mesh with
a color then this will not work for creating any sort of material out
of it.  Mesh Vertex Colors are only an viewport trick and don't really
have much of a translation to real world materials.  The open GL
shader could be translated to a Rhino material, but that would require
creating a custom material from a script.  Either way, neither one of
those options will create an actual V-Ray material.  If you can create
a Rhino material out of the openGL shader, V-Ray will read and render
that, but it will not make a V-Ray specific material.

Best,
Damien

On Mar 2, 9:50 pm, JaH <[email protected]> wrote:
> Hi all,
>
> I am trying to render colored mesh that i did. I have used gradient to
> color it but I cant actually use it when rendering. I saw that Open GL
> shader option but i don't understand how could i use it. Actually it
> would be even more useful because than I wouldn't have to covert my
> surface in order to color it... is it possible to use that Open GL
> shader for making Vray material?
>
> thx
> JaH

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