OK, was more less sure that Mesh vertex Color is for preview purposes... But it would be fine to have OpenGL material and just to render it in Vray? It wouldn't be genuine Vray mat , but still the rest of the things would be. And it would be possible to have gradiated colour? Still can you give me a hint for making that Open GL material?
Thanks JaH On Tue, Mar 3, 2009 at 2:20 PM, damien_alomar <[email protected]> wrote: > > Is the mesh color generated by setting a color for each vertex or > through the Open GL shader? If you're actually creating the mesh with > a color then this will not work for creating any sort of material out > of it. Mesh Vertex Colors are only an viewport trick and don't really > have much of a translation to real world materials. The open GL > shader could be translated to a Rhino material, but that would require > creating a custom material from a script. Either way, neither one of > those options will create an actual V-Ray material. If you can create > a Rhino material out of the openGL shader, V-Ray will read and render > that, but it will not make a V-Ray specific material. > > Best, > Damien > > On Mar 2, 9:50 pm, JaH <[email protected]> wrote: > > Hi all, > > > > I am trying to render colored mesh that i did. I have used gradient to > > color it but I cant actually use it when rendering. I saw that Open GL > > shader option but i don't understand how could i use it. Actually it > > would be even more useful because than I wouldn't have to covert my > > surface in order to color it... is it possible to use that Open GL > > shader for making Vray material? > > > > thx > > JaH >
