I can get the cull patterns to misbehave in such a fashion as the invert switch appears to be "sticky" but if you rebuild the solution everything evaluates as expected.
I hope that description makes sense, not sure if the condition is a bug or not. -taz On Mar 13, 12:33 am, taz <[email protected]> wrote: > Grace, > > I think just today I was noticing the same strange behavior with a > cull pattern, but I thought it was just me. > > I don't know that I can help you, other than to say create a new cull > pattern component for each instance (don't copy paste existing ones > from the canvas). > > I'm going to see if I can reproduce the problem from what I was > working on. > > -taz > > On Mar 10, 11:14 pm, Grace Lee <[email protected]> wrote: > > > Also, > > > If two cull pattern components have the same pattern list and are not > > set to invert, one will use the pattern and the other will use the > > inverse. > > > The files are posted > > here:http://grasshopper3d.googlegroups.com/web/GoatInField.ghx?gda=rYN1skE... > > >http://grasshopper3d.googlegroups.com/web/FieldForGoat.3dm?gda=gkhroU... > > > Thanks, > > Grace Lee > > > On Mar 10, 10:51 pm, Grace Lee <[email protected]> wrote: > > > > Hi, > > > > This is my first post so bear with me please if I'm doing things > > > wrong... ^.^ > > > > I have a definition where I am culling things in a list according to > > > whether or not they are within a certain distance of another point. I > > > have three different cull pattern components working off the same cull > > > pattern. The problem is that when I move an unrelated slider, the > > > cull pattern inputs sometimes invert. I have a panel attached so I can > > > see the list of booleans that I am using as a pattern so I know what > > > it is supposed to be, but when I hover over the P input of the cull > > > component I can see that it is using the correct values or the > > > opposite values depending on the position of this slider (which I have > > > called Time if you are looking at my definiton). > > > > If anyone knows what might be causing this it would be really helpful. > > > > Thanks, > > > Grace
