Some time ago i think i posted the first 'multiple lofts' example
using a vb.net script (in this thread:
http://groups.google.com/group/grasshopper3d/browse_thread/thread/c1751b4bc01844ac/).

Finally, its possible to recreate it without the scripting component:
http://grasshopper3d.googlegroups.com/web/multiplelofts.jpg


Tomot: go to view -> draw icons.

On Mar 21, 7:50 pm, tomot <[email protected]> wrote:
> visose: How do you show icons on your components instead of the
> standard names?
> p.s. sorry for this newbie question!
>
> On Mar 21, 11:39 am, visose <[email protected]> wrote:
>
> > Thanks Damien. I also found out that the Series component also creates
> > paths when you input several numbers. This can also be used to
> > rearrange a flat list into paths. Using this method you don't actually
> > need an individual component for every 
> > loft:http://grasshopper3d.googlegroups.com/web/rearangetree.jpg
>
> > Actually, i asked David about this when i received the v0.6 pre-
> > release and he said this particular example was not possible :P
>
> > On Mar 21, 5:39 pm, damien_alomar <[email protected]> wrote:
>
> > > With the new versions of GH (6.00x) there's data paths, which make a
> > > whole lot of components work in a much more desired manner by being
> > > able to do separate operations depending on the path structure.  We're
> > > still waiting on a number of components that allow us to take the
> > > creation and manipulation of paths into our own hands, but there's a
> > > work around that David suggested to me that will probably be useful
> > > for some of you as well.  Its not a perfect way to make your own path
> > > structure, but its better than nothing so here we go.
>
> > > I'm going to use the example of making multiple lofts, as this is
> > > something that people always tend to want to do.  If you're lucky to
> > > have the output of a component create a path that does the multiple
> > > lofts for you, then you're golden, but that typically isn't the case.
> > > This post is about making multiple lofts directly from your curves by
> > > creating your own path structure.
>
> > > 1. Split Your List - Separate out your curves so that each resulting
> > > list of curves will be used for a single loft.  There are a number of
> > > ways of doing this; Splitting lists, sublists, or the easiest, just
> > > bringing your curves into grasshopper with separate "Curves"
> > > parameters.
>
> > > 2. Assign Paths - Here's really where the work around happens.  The
> > > Flatten component is meant to be used to take a tree of many branches
> > > and make one singular branch from them.  The good news is that you
> > > don't have to have an existing path structure to create a singular
> > > branch path.  So for each list that you've created, add a Flatten
> > > component and connect the curve list to the D node.  The next thing
> > > you'll need to do is specify a path for each one of your Flatten
> > > components.  It is important that you assign each one a unique
> > > number.  Its not really important that they are sequential, but as
> > > long as they're unique they'll be fine.  Right click on the P node
> > > choose Set Path, and change the 0 to whatever number you want.
>
> > > 3. Join the Branches - Here's the second stage of the work around.
> > > The Merge component will honor any path structure that you have within
> > > the data you input.  It will merge data with the same path, but if the
> > > paths are different, then they will just assemble that into a single
> > > stream.  As long as the path numbers that we've specified in the
> > > previous step are unique, then they will all be assembled into one
> > > stream with their paths intact.  You can use Merge or Merge Multiple
> > > depending on how many lists you have.
>
> > > 4. Loft - All that's left now is to feed that merged stream into the
> > > Loft component and you should have multiple lofts.
>
> > >http://grasshopper3d.googlegroups.com/web/CreatePath_workaround.JPG?h...
>
> > > Hope this helps people out get a handle on paths.  At this point, this
> > > isn't the optimal way to create paths, but it works and that's what
> > > matters.  I haven't really played around with creating more complex
> > > path structures. My initial thoughts are that it can be done, but
> > > there won't really be too much use for them with how GH currently uses
> > > paths.
>
> > > Best,
> > > Damien

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