ace, I have been pondering a similar question, but what I've come up with so far is exactly the same procedure as Damien has already thoroughly described.
This may not be the best example but it shows tree creation for unordered lofts of variable numbers. I think there should be an easier/better way to do this, but perhaps not yet. http://groups.google.com/group/grasshopper3d/web/unorderedLoft.jpg -taz On Mar 23, 12:41 pm, ace <[email protected]> wrote: > Visose, > > Sorry if I'm not fully understanding, but it looks like the solution > is specific to using three section curves. I've been trying to figure > out a way to make each loft from a variable number of curves that > could be driven by the GH script knowing how many sections were > generated from each initial curve - that is, if the first line had X > sections along its length, the second had Y, the third Z number of > sections, etc., and there were N number of generating lines each with > a variable number of sections - any notion on how to do this? > > Thanks for your thoughts! > > On Mar 23, 4:25 am, visose <[email protected]> wrote: > > > The evaluate length component doesn't seem to create paths. > > If you want the lofts perpendicular to the curves, try something like > > this:http://grasshopper3d.googlegroups.com/web/loftevallength.jpg > > Set the evaluate length component as cross reference. > > It's the same method used in this > > thread:http://groups.google.com/group/grasshopper3d/browse_thread/thread/00e... > > > On Mar 23, 11:58 am, K4rl33 <[email protected]> wrote: > > > > Hi guys, > > > > Here I'm purposing a problematic that I consider really important to > > > the development of GH. > > > The question is: how to let the program recognize a component of a > > > path to be able to join it to the correspondant of the other paths? > > > > The image will explane > > > better:http://grasshopper3d.googlegroups.com/web/Workingwithpaths.jpg?hl=en&... > > > > Thank you all > > > Carlo > > > > P.S. > > > > David, I've created your Facebook Tribute Page. I don't know if you're > > > on the Facebook, if you're there, please join it... > > > > the new GH version is fantastic...thank you David.
