Hi Jeremy, the mesh doesn't really link to the particles in an obvious fashion.
It sounds like if you import the RealFlow data as a group of line segments, you can then reference them all, use the startpoint as the particle position and the length as the velocity. -- David Rutten [email protected] Robert McNeel & Associates On Mar 24, 8:03 pm, JezRick <[email protected]> wrote: > Firstly thank you for the RealFlowImporter, it's been very helpful for > my current project. > > When you import RealFlow Particles or Meshes into Rhino it also > imports the Speed/Velocity data. I would like to be able to access > that data and use it to drive the production of panelling within > Grasshopper; i.e. the faster the particle the smaller the panel, the > slower the particle the larger the panel etc. > > Draft RealFlow animation (I'm not sure whether the below web link will > work) > [url=http://www.vimeo.com/3544512]Vimeo Video Link[/url] > > I can think of two possible options > > 1) The time consuming one. The ability to access the X,Y,Z & Speed > data of every particle; then write a script to sort the particles and > manually input the data into Grasshopper. > > 2) Have Grasshopper 'read' the colours off the mesh and then calibrate > a shade to a speed. > Image of Speed/Velocity data included towards the bottom of this post > [url=http://www.realflowforum.com/view_topic.php?pid=24174#p24174]Image > [/url] > > Any ideas, opinions, new directions would be greatly appreciated. > > If I have not been clear enough please let me know, thanks in advance > for your help. > > Jeremy
