Hi Jeremy,

the mesh doesn't really link to the particles in an obvious fashion.

It sounds like if you import the RealFlow data as a group of line
segments, you can then reference them all, use the startpoint as the
particle position and the length as the velocity.

--
David Rutten
[email protected]
Robert McNeel & Associates


On Mar 24, 8:03 pm, JezRick <[email protected]> wrote:
> Firstly thank you for the RealFlowImporter, it's been very helpful for
> my current project.
>
> When you import RealFlow Particles or Meshes into Rhino it also
> imports the Speed/Velocity data. I would like to be able to access
> that data and use it to drive the production of panelling within
> Grasshopper; i.e. the faster the particle the smaller the panel, the
> slower the particle the larger the panel etc.
>
> Draft RealFlow animation (I'm not sure whether the below web link will
> work)
> [url=http://www.vimeo.com/3544512]Vimeo Video Link[/url]
>
> I can think of two possible options
>
> 1) The time consuming one. The ability to access the X,Y,Z & Speed
> data of every particle; then write a script to sort the particles and
> manually input the data into Grasshopper.
>
> 2) Have Grasshopper 'read' the colours off the mesh and then calibrate
> a shade to a speed.
> Image of Speed/Velocity data included towards the bottom of this post
> [url=http://www.realflowforum.com/view_topic.php?pid=24174#p24174]Image
> [/url]
>
> Any ideas, opinions, new directions would be greatly appreciated.
>
> If I have not been clear enough please let me know, thanks in advance
> for your help.
>
> Jeremy

Reply via email to