Thank you very much for taking the time to reply, David
And my apologies for the delay in replying

I hadn't picked up on the availability of line segments, they look to
be just what I need

Concerning the length as the velocity, can this be related to
realworld units?
Am I correct in saying that each line segment is 'about' 3 frames in
length (this would allow me to work out distance over time)

Thank you for your help


Jeremy

On Mar 25, 12:04 am, David Rutten <[email protected]> wrote:
> Hi Jeremy,
>
> the mesh doesn't really link to the particles in an obvious fashion.
>
> It sounds like if you import the RealFlow data as a group of line
> segments, you can then reference them all, use the startpoint as the
> particle position and the length as the velocity.
>
> --
> David Rutten
> [email protected]
> Robert McNeel & Associates
>
> On Mar 24, 8:03 pm, JezRick <[email protected]> wrote:
>
>
>
>
>
> > Firstly thank you for the RealFlowImporter, it's been very helpful for
> > my current project.
>
> > When you import RealFlow Particles or Meshes into Rhino it also
> > imports the Speed/Velocity data. I would like to be able to access
> > that data and use it to drive the production of panelling within
> > Grasshopper; i.e. the faster the particle the smaller the panel, the
> > slower the particle the larger the panel etc.
>
> > Draft RealFlow animation (I'm not sure whether the below web link will
> > work)
> > [url=http://www.vimeo.com/3544512]Vimeo Video Link[/url]
>
> > I can think of two possible options
>
> > 1) The time consuming one. The ability to access the X,Y,Z & Speed
> > data of every particle; then write a script to sort the particles and
> > manually input the data into Grasshopper.
>
> > 2) Have Grasshopper 'read' the colours off the mesh and then calibrate
> > a shade to a speed.
> > Image of Speed/Velocity data included towards the bottom of this post
> > [url=http://www.realflowforum.com/view_topic.php?pid=24174#p24174]Image
> > [/url]
>
> > Any ideas, opinions, new directions would be greatly appreciated.
>
> > If I have not been clear enough please let me know, thanks in advance
> > for your help.
>
> > Jeremy

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