Did you try to using the SBox with the Morph (Box Morph)? Then you can control the populated object in a single geometry and connect it to the G entry on the Morph. The problem then is how to control the objects individually... but I don't know if you need that?
Anders On 18 Feb., 18:08, renzo <[email protected]> wrote: > I need to divide a surface by distance and distribute object on the > surface with their orientation normal to the surface. I seem to be > able to do each desire independently but cannot seem to bring them > together. i.e. I can populate object by distance but cannot reorient > them normal to the surface and I can orient objects normal to the > surface but cannot precisely control their spacing. suggestions anyone?
