Did you try to using the SBox with the Morph (Box Morph)? Then you can
control the populated object in a single geometry and connect it to
the G entry on the Morph. The problem then is how to control the
objects individually... but I don't know if you need that?

Anders

On 18 Feb., 18:08, renzo <[email protected]> wrote:
> I need to divide a surface by distance and distribute object on the
> surface with their orientation normal to the surface. I seem to be
> able to do each desire independently but cannot seem to bring them
> together. i.e. I can populate object by distance but cannot reorient
> them normal to the surface and I can orient objects normal to the
> surface but cannot precisely control their spacing. suggestions anyone?

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