I meant using the OGL preview shaders:
http://groups.google.com/group/grasshopper3d/web/ColourPreview.png

I noticed there is a bug in the Planar-Surface->Plane conversion, I'll
fix this for the next release (available hopefully sometime later
today). Also, in the next release you'll be able to plug a colour
directly into the Preview Component, no need to specifically create a
shader first.

--
David Rutten
[email protected]
Robert McNeel & Associates


On Apr 10, 11:55 am, hypertriangleman <[email protected]>
wrote:
> I tried doing as you said, although there are still some issues that I
> have resolved. By looking at these screenshots, can you detect the
> mistake?
>
> Links:http://farm4.static.flickr.com/3400/3428787724_6afd6a16f1_o.jpghttp://farm4.static.flickr.com/3603/3428787854_908171ae91_o.jpghttp://farm4.static.flickr.com/3568/3428787936_595b463c74_o.jpg
>
> thanks
>
> On Apr 9, 9:45 pm, David Rutten <[email protected]> wrote:
>
> > yup, if your surface is planar that means that you can plug them into
> > Plane parameters and have them converted on the fly into planes.
> > From these planes you extract the z-axis, and you measure the angle
> > between the z-axis and a vertical vector.
> > Feed that angle into a gradient editor, and custom preview your
> > surfaces.
>
> > --
> > David Rutten
> > [email protected]
> > Robert McNeel & Associates
>
> > On Apr 9, 6:16 pm, hypertriangleman <[email protected]> wrote:
>
> > > Hello Everyone,
>
> > > I was wondering if there is a way to analyse the angle of a planar
> > > triangular surface to the construction plane and translate that into
> > > color and in numerical data. The idea is to have a color gradient with
> > > a vertical surface in red and a horizontal surface in white.  There
> > > are over 100 triangles with a different position in space  to analyse.
> > > Any ideas?
>
> > > Thank you.

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