Patch surfaces are trimmed surfaces, and the divide components work on the untrimmed surface. You can extract trim data from a surface and reapply it to another surface, but I'm not sure that works with subsurfaces. It's possible you could solve the issue with a clever boolean intersection or simply manually trimming the output. One alternative option, provided you're a little flexible about the shape of the surface, is to take the border that you're patching and divide it into 3 or 4 curves from which to make an edge surface. This results in a slightly different surface but (I think always - correct me if I'm wrong) produces a complete untrimmed UV grid surface, and you won't have the same problem.
Hope this is helpful, Andrew On Apr 15, 12:41 pm, natesthetics <[email protected]> wrote: > the subsurface division of a patched surface I have is dividing beyond > the original boundary of the surface... does anyone know why or how to > fix > thx > natesthetics
