Patch surfaces are trimmed surfaces, and the divide components work on
the untrimmed surface. You can extract trim data from a surface and
reapply it to another surface, but I'm not sure that works with
subsurfaces. It's possible you could solve the issue with a clever
boolean intersection or simply manually trimming the output. One
alternative option, provided you're a little flexible about the shape
of the surface, is to take the border that you're patching and divide
it into 3 or 4 curves from which to make an edge surface. This results
in a slightly different surface but (I think always - correct me if
I'm wrong) produces a complete untrimmed UV grid surface, and you
won't have the same problem.

Hope this is helpful,

Andrew

On Apr 15, 12:41 pm, natesthetics <[email protected]> wrote:
> the subsurface division of a patched surface I have is dividing beyond
> the original boundary of the surface... does anyone know why or how to
> fix
>      thx
>         natesthetics

Reply via email to