Related EdgeSrf in GH discussion:

http://groups.google.com/group/grasshopper3d/browse_thread/thread/e1b5a20c8912e4e4#

On Apr 15, 2:46 pm, natesthetics <[email protected]> wrote:
> thanks Andrew... i never knew that about patched surfaces, but it
> makes sense ... your suggestion of rebuilding with edge curves is
> right on and exactly how i diffused the problem...
>    thx
>      natesthetics
>
> On Apr 15, 12:33 pm, Andrew Heumann <[email protected]> wrote:
>
> > Patch surfaces are trimmed surfaces, and the divide components work on
> > the untrimmed surface. You can extract trim data from a surface and
> > reapply it to another surface, but I'm not sure that works with
> > subsurfaces. It's possible you could solve the issue with a clever
> > boolean intersection or simply manually trimming the output. One
> > alternative option, provided you're a little flexible about the shape
> > of the surface, is to take the border that you're patching and divide
> > it into 3 or 4 curves from which to make an edge surface. This results
> > in a slightly different surface but (I think always - correct me if
> > I'm wrong) produces a complete untrimmed UV grid surface, and you
> > won't have the same problem.
>
> > Hope this is helpful,
>
> > Andrew
>
> > On Apr 15, 12:41 pm, natesthetics <[email protected]> wrote:
>
> > > the subsurface division of a patched surface I have is dividing beyond
> > > the original boundary of the surface... does anyone know why or how to
> > > fix
> > >      thx
> > >         natesthetics

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