we have completely different codebase for ios and android. so, it happened
on both sides sounds interesting.
i can't speak for the ios part, but for android build we check the binary
size, so i am a bit surprised that you experienced this.

can you narrow down which version caused the binary size increase?
also, can you have some break down other than total binary size?

On Mon, Feb 17, 2020 at 12:12 AM Ronny López <ronnyh...@gmail.com> wrote:

> Hi,
>
> We use the experimental Unity package which includes precompiled native
> libraries Android and iOS.
>
> In the latest versions (concretely while upgrading from version 1.23.x to
> 1.27.x) , the size of  those precompiled native library has doubled in size.
>
> In Android, from ~20MB to ~42MB
> In iOS, from ~90MB to ~208 MB
>
> This makes the package near to unusable in mobile.
>
> Do you folks know what is provoking such huge increase in size?
>
>
> Thanks
>
>
>
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