After some deliberation and writing a bunch of tests:
http://git.gnome.org/browse/pygobject/commit/?id=97f48f

I am starting to warm up to an idea where we simply never sink objects and
always follow the rules entailed by ownership transference annotations
already in place, with one caveat: g_object_new is annotated as transfer
full but can also return floating references. In this case, we must check
the returned type and not believe the annotation when it returns
InitiallyUnowned instances, but instead treat it like transfer none and add
a new ref.

The reason I think this will work is because libraries that make use of
InitiallyUnowned are designed to deal with the floating refs already.
Python is basically a thin wrapper used to tie objects together within
these systems and never needs to maintain ownership beyond making sure the
underlying object is kept alive while the wrapper is alive. From this, we
can rely on the internals of the libraries to do the right thing and sink
floating references where they normally would in C usage. If they don't, it
is most likely a bug in C as well (by convention). This seems like it will
solve all of the current problems and special casing during marshaling.
However, it also adds a leak for the most basic (and useless) case:
    for i in range(10):
        Gtk.Button()

This would leak the initial floating ref and the memory would be lost.
However, I can't think of a real use case where something like that would
ever be needed.

The alternatives to can become grossly convoluted:
https://bugzilla.gnome.org/show_bug.cgi?id=687522#c15

Thoughts?

-Simon





On Tue, Jan 29, 2013 at 3:44 AM, Simon Feltman <s.felt...@gmail.com> wrote:

> I tend to agree we should be avoiding reliance on main loops (or GC
> timing) to get the ref counts right if possible.
>
> PyGObject also uses toggle refs similarly to gjs for keeping the wrappers
> alive. However, in PyGObject this only happens if a Python instance
> attribute is set. Whereas with gjs it seems to use a toggle ref all the
> time just in case an attribute is set?
>
> It seems like the problem at hand can be solved by maintaining the
> floating ref and adding our own safety ref for the wrapper. With one
> caveat: upon completion of the python callback we may consider sinking the
> GObject if the ref is floating and the Python wrapper has a reference count
> greater than one. This basically means code in the callback made an
> assignment of the object to something outside of its scope and that should
> be considered a strong reference. But that might not even be necessary.
> I've attempted to describe this along with all the other problematic
> reference counting situations in a separate document:
>
> https://live.gnome.org/PyGObject/Analysis/ObjectReferenceCountingForVFuncsAndClosures
>
> The biggest concern at this point is how to properly deal with vfunc
> implementations which return objects and are annotated as "transfer
> none". Review, corrections, and feedback is very welcome.
>
> Thanks,
> -Simon
>
>
>
> On Fri, Jan 18, 2013 at 12:19 AM, Tristan Van Berkom <t...@gnome.org>wrote:
>
>> On Fri, Jan 18, 2013 at 5:49 AM, Giovanni Campagna
>> <scampa.giova...@gmail.com> wrote:
>> [...]
>> > I know that Python doesn't have a GC in the traditional sense, but you
>> > could still send finalization for GObject wrappers to a idle callback
>> > so there is no risk of finalizing objects that C code assumes are
>> > still alive.
>>
>> That doesn't sound like a very safe workaround to me.
>>
>> There are situations where a lot of code can run without the mainloop
>> ever becoming idle, while running a ClutterTimeline is one of those
>> cases (or at least I've observed that idle callbacks dont generally
>> get called while a ClutterTimeline is playing, perhaps they do with
>> an ultra high priority).
>>
>> Another thing to consider is that not all code written with the glib
>> stack is actually reactive & event based, code that does not run
>> a mainloop will risk blowing up in size quickly, possibly attaining
>> out of memory conditions unnecessarily if the code happens to
>> be highly recursive.
>>
>> Cheers,
>>                 -Tristan
>>
>
>
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