hi;

On 3 August 2014 11:08, Sébastien Wilmet <swil...@gnome.org> wrote:
> Thanks for the explanation.
>
> On Sun, 2014-08-03 at 01:13 +0100, Emmanuele Bassi wrote:
>> <snip>
>
>> yes, it was considered, and no: "depth" (or similar terms) won't be used.
>>
>> people using a canvas with 3D transformations intuitively grasp the
>> concept of a Z axis, as well as that of a coordinate on that axis.
>> they understand rotations around that axis, as well as scaling and
>> translation.
>>
>> using "depth" would be confused with the possibility of having "real"
>> 3D objects, with a width, height, and depth.
>
> Ok so there are good reasons behind that. "depth-axis" would be a
> solution,

no, "depth-axis" would *not* be a solution, and I wrote exactly why it
wouldn't be.

the term "depth-axis" does not mean what you think it means, and does
not make sense in the context of a 3D space; it also is not a commonly
used term in any other relevant API.

> but it's too long

that's not the reason at all.

> and x/y/z is a widespread convention. I was
> just wondering if the GSK API contains other conventions, maybe less
> widespread.

the conventions are mostly well-established terminology mutuated by
projects like CoreAnimation, the Android view API, and Clutter.

ciao,
 Emmanuele.

-- 
http://www.bassi.io
[@] ebassi [@gmail.com]
_______________________________________________
gtk-devel-list mailing list
gtk-devel-list@gnome.org
https://mail.gnome.org/mailman/listinfo/gtk-devel-list

Reply via email to