On 18 August 2014 18:32, Andy Tai <a...@atai.org> wrote: > Would this new layer have performance implications? On older computers that > would not be GPU accelerated
what "older computers" are we talking about? 10 years old? unsupported GPUs with no drivers? when we introduced GL in the pipeline through the compositor 5 years ago, stuff that was 5 years old *at the time* already could run decently. I'm not going to care about hardware that is 10 years old or that does not have drivers because nobody cares enough to have GL on those machine. they can continue to run XFCE from 2009, for all intent and purposes. it's highly unlikely they'll be able to run anything else anyway. anything that gets sold or recovered in emerging markets *today* comes with a GPU that is capable of running multiple GL applications under a GL compositor. > would gtk 4 still work using CPU rendering, > and with comparable performance to gtk+3 (or better, gtk+ 2)? it would be as fast as a software-based implementation of OpenGL, which is to say it would be as fast as your CPU can emulate your GPU. there is nothing preventing a pure software-based renderer implementation to happen — you just need to figure out how to draw 2D textures in 3D — but I fully expect people using GL to do stuff like video surfaces, or using different overlays if the graphical hardware supports them. doing anything else is a massive waste of time, power, and effort. honestly: everything today is using GL already, and if it's not using it right now, it's switching to GL. it's the only drawing API that we can actually rely on at any point, on multiple architectures, vendoes, and platforms. your X11 server will start to use GL soon; your browser very likely already does, and if it does not right now it's because of historical baggage; your window manager is likely using GL to implement the X11 composite extension. once we switch to Wayland, we'll likely require EGL if available. it's actually easier to get proper support for GL on MacOS and Windows than it is to expect Cairo to use hardware acceleration from the 2D pipeline. in theory, we could even use DirectX for compositing on Windows, instead of GL, but to be fair I prefer an industry standard, as crappy and designed by committee as OpenGL is, than a native API that only has one provider and one implementation. while the new scene graph API in itself won't require you to use GL directly (though it'll let you do that), internally the compositing of each surface will defer to GL whenever a 3D transformation is involved — with the full intention of using GL for all compositing. ciao, Emmanuele. -- http://www.bassi.io [@] ebassi [@gmail.com] _______________________________________________ gtk-devel-list mailing list gtk-devel-list@gnome.org https://mail.gnome.org/mailman/listinfo/gtk-devel-list