Hello, all. First, I'd like to apologise to all of you who are on both the GLADE-users and GTK-list mailing lists, who are going to receive two copies of this message. I felt it best to cross-post to make sure I (hopefully) found somebody who can answer all of my questions.
I'd like to be able to develop applications in C++ where the source code is as platform-independant as possible. It's been my experience that differences in things such as byte-ordering and library interface can be accomodated in the preprocessor via #if and #define statements in the source. But when it came to the code for the program's UI, I've found it's VERY platform-dependant, requiring a complete re-design for each platform... That is, (possibly) until I ran across GLADE (http://glade.gnome.org) this morning. Maybe I'm guilty of a little too much wishful thinking, but that's why I'm emailing the gtk and glade lists... I figure that if somebody knows whether GLADE/GTK+ is the answer to my search, or if I'm just "smoking crack", that person is on one or both of these lists. :) Essentially, I have three specific questions: 1) It would appear that I can build GLADE-generated code natively on any platform to which GTK+, automake, and autoconf have been ported. Is this correct? 2) Since I know GIMP and GTK+ have been ported to Win32 (http://www.gimp.org/~tml/gimp/win32) and that automake and autoconf work under CygWin, (I've never tried using them from an MS-DOS prompt) I'm assuming (see #1) that I can build GLADE-produced UIs on Windows. Has anyone tried building an application for Windows CE/PocketPC using GLADE? 3) Thanks to http://www.macgimp.org, I know that GTK has been ported to MacOS X. Does anyone know if it can be made to work under MacOS Classic? (<= OS 9.x) Thanks for taking the time to read my questions, and double-thanks to those who choose to answer any of my questions. Barry _______________________________________________ gtk-list mailing list [EMAIL PROTECTED] http://mail.gnome.org/mailman/listinfo/gtk-list