Hi all,

I'm trying to build a little top-down level editor for a game I'm working
on. I'm pretty much aiming for a clone of http://doombuilder.com - from the
screenshots you should be able to see the map editor is mostly about
drawing lines on a big grid.

I have my basic rendering code working on a GtkLayout, and the next step is
to expand the canvas so that I can create larger levels. It seems that the
recommended process here is to take a GtkLayout and embed it in a
GtkScrolledWindow. However, I'm unclear on what that actually *does*.

I tried this approach, and tried rendering the entire 10000x10000 pixel map
on my GtkLayout, but bizzarely this ends up "leaking out" of the GtkLayout
- the menubar and toolbar of my application also have a grid background.
This suggests that when I render to GtkLayout, my rendering isn't actually
clipped.

Does this mean I must take care to clip the rendering myself? If so, that
would also suggest I have to take care about offsetting the rendering
appropriately, and this all becomes a lot more complicated than I hoped. Is
there a way to just render the whole scene naively, and have some container
deal with the clipping? Or is the idiomatic aproach here to do the
offsetting myself?

I hope this question is clear, please let me know if I can provide any more
information. For reference, I'm using the gtk3 bindings in Haskell, and
rendering via the diagrams library onto the Cairo surface of the
GtkLayout's bin window.

- ocharles
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