Dylan,
From memory "gdl-sharp" itself was a project implemented by a third
party, separate from the Mono or MonoDevelop teams. I'm not sure that
they ever released the assembly publicly. However all they did was take
the docking code from the MonoDevelop sources itself and package it into
a dynamically linked library, which should be fairly trivial to do. The
MonoDeveop sources are pretty well organised so you should just need to
separate everything in the "<MonoDevelop
Checkout>\main\src\core\MonoDevelop.Ide\MonoDevelop.Components.Docking"
folder. I'd recommend using one of the stable branches rather than the
master as they are likely to be more stable. You can find the sources on
the MonoDevelop github
<https://github.com/mono/monodevelop/tree/monodevelop-4.1.12-branch>.
As a side note, if you're developing a cross platform IDE in C# the
Mono.TextEditor.TextEditor widget could be very useful for you when it
comes to implementing a code editor.
Liam
On 05/10/2013 15:40, Moonfire, D. wrote:
Salutations.
I'm currently working on a relatively large project of mine and it is
inspired by Visual Studio. It's also cross-platform at the moment
(Windows and Linux).
One of the biggest things I want to eventually add is docking windows
for a bunch of elements. According to Google, that would be in the
gdl-sharp library, but I can't seem to find one that would work with
both Windows and Linux and either plays well with 2.12 or 3.x libraries.
Is there one already packaged? Or in a state that needs a bit of love
to make it work?
Thank you.
- Dylan
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