On Mon, Oct 7, 2013 at 3:20 AM, Liam Flanagan <[email protected]> wrote:
> From memory "gdl-sharp" itself was a project implemented by a third > party, separate from the Mono or MonoDevelop teams. I'm not sure that they > ever released the assembly publicly. However all they did was take the > docking code > I was afraid of that. I found some search results for someone making gdl-sharp and I was hoping it had some work on it. But, I can easily extract what I need from MonoDevelop. > from the MonoDevelop sources itself and package it into a dynamically > linked library, which should be fairly trivial to do. The MonoDeveop > sources are pretty well organised so you should just need to separate > everything in the > They did a very good job of organizing the code. :) I've enjoyed working in it. > "<MonoDevelop > Checkout>\main\src\core\MonoDevelop.Ide\MonoDevelop.Components.Docking" > folder. I'd recommend using one of the stable branches rather than the > master as they are likely to be more stable. You can find the sources on > the MonoDevelop > github<https://github.com/mono/monodevelop/tree/monodevelop-4.1.12-branch> > . > Cool. If I go down that direction, I'll start from there. I did the same with the text editor (started with MonoDevelop's and modified it). > As a side note, if you're developing a cross platform IDE in C# the > Mono.TextEditor.TextEditor widget could be very useful for you when it > comes to implementing a code editor. > I actually started there, but I was having trouble loading a 624k word novel into it and still getting all the contextual stuff I needed (mostly background processing of lines while editing and loading/unloading code). But, I took the ideas and made one that abstracted out the Document class into a line provider. Thank you. - Dylan
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