Hello Folks, Gone after a long absence, I've resubscribed to post the following information. This presumes that some of you are not involved at GURPS FORUMS and might enjoy having this data at hand for your own use sometime into the future. I've noted a dearth of "FANTASY" oriented material in the archives as of late, so consider this my modest contribution to the fantasy aspect. Maybe somewhere along the way, a new Alaconius lecture regarding GURPS MAGIC for 3e spells might emerge :)
As the title suggests - I've compiled a general listing of areas per nation based on what I could glean from the Yrth Map from GURPS FANTASY 2nd edition. It was the only map I could scan into my computer and then import into Campaign Cartographer that contained all of Megalos, Caithness, Al Wazif, Al Haz, etc AND had a scale for the map. After I scanned the map onto my computer, I imported the bitmap into Campaign cartographer. Then, I drew a line along the length of the scale to see if it matched that of my CC map. It didn't - it was about 2+ times larger than the scale of the map I had in CC Pro. Then, I rescaled the bitmap until it matched the scale of the CC Pro map. Then, I traced the outlines of each of the nations listed below as polygons - separate polygon for each nation. There is a function in Campaign Cartographer that permits you to click on a polygon and determine its area per the scale of your map. The numbers as follows are likely within a 10% margin of error due to my not being able to trace exactly the cost line on the bitmap. The problem was do I trace the coastline exactly at the edges of the thick black lines, at th middle of the black lines, or only on the "white/grey" areas showing land itself? So, feel free to adjust these values by up to 10% (I would suggest a more conservative 5%, but then again, you're free to do with the numbers what ever your heart desires <g>). Area of regions/nations ----------------------------------------------------------- Megalos: 1.241 Million + Island: 56,762 square miles Al-Wazif: 302,712 square miles Al-Haz: 639,992 square miles Al-Haz without Mountains:424,236 Great Valley Mountains: 215,756 Cardiel: 274,169 square miles Great Forest: 153080 square miles Caithness: 581,473 square miles Caithness less Great Forest: 428,393 square miles Sahud: 106,505 square miles Zarak: 436,362 square miles Araterre exclusive of Bilit Island or ring islands: 77,169 Bilit Ilsand: 38,319 Great Desert: 294,978 square miles Areas not fully in scanned area: Orclands Djinn lands Barbarian Lands Why do my numbers look different now than previous postings? When I originally worked on Caithness, I used the map provided in ORCSLAYER. I then used a map of Caithness from BANESTORM and the numbers came out more or less similiar. The map from FANTASY second edition is the only map that has a LOT of the areas listed in one scanable region - which is why I chose that map to work off of. I've no doubt that had I scanned the maps from GURPS BANESTORM, the results would have been different - but not by a lot. In order to determine a population density value, divide population by square miles, and that gives you the general population density of any given nation. Thus: Caithness (exclusive of the Great forest): 6,000,000/428,393 I've also offered a fix at GURPS FORUMS to the effect that one should perhaps halve the scale on the map to make the areas a little more realistic for the histories as given in Yrth. Halving the scale has the effect of quartering the surface area of the map. Proof: 10 miles by 10 miles of land = 100 square miles of land. 5 miles by 5 miles of land will generate a region that is 25 square miles. 25 is 1/4th of 100 square miles. GURPS BANESTORM in my opinion still suffers from some problems - but that is just me. One benefit of GURPS BANESTORM for those of you on this list who may not have purchased a copy is that it contains population figures for each of the various nations. Unfortunately - I can't say that this alone is worth the price of the book. But, when given broken eggs, one is inspired to create... well, you know <g>. Enjoy :) _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
