>> So what things in GURPS is IQ supposed to represent that doesn't have an >> analog as an advantage in GURPS? > >Why should there be anything? IQ is basically a composite for a cluster >of related abilities. The arguments about IQ mostly have to do to the >degree to which those abilities are actually related, and the >appropriate cost for IQ.
The idea here is to reduce the IQ stat to the barest minimal thing it represents that is not represented by advantages and such. In other words, if IQ was used for perception before in GURPS 3e, which is what Sean Punch originally created his "alternative Intelligence" article about - we can perhaps strip out those things covered explicitely with advantages and reduce IQ to its core element. At least, that was the hope I had. Problem solving and speed of solving is one thing. Treating it as a rate of learning is another. Treating it as a sanity/will aspect is yet another listed by Sean. If you note however, Will has its own stat now, so IQ is no longer about "will" per se. Talent not only increments the IQ stat by its level, but also reduces learning time required per "point" by 10% per. In a way, Talent can be said to have stripped out learning speed as well. Once you account for what IQ is supposed to be in GURPS via the advantages that modify IQ - then perhaps we can see what it is at its most basic level? _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
