[EMAIL PROTECTED] wrote:

So humor me.  If you strip the cluster of "related abilities" based on all
of the actual "advantages" and/or disadvantages in GURPS at present - what
is left?

If you include talent, nothing. If you can define what the term means, you can define a talent that covers it.

Adaptablility
This term is poorly defined. Lack of the Hidebound disadvantage, mostly.
Alertness
Perception
Analytic Thinking
Talent: Mathematical Ability
Creative
This term is poorly defined. Probably Talent: Artist.
Formal Education
No specific talent has ever been defined for this, but a 'scholar' talent can certainly be written up.
Memory
GURPS lacks sufficient rules for memory to make this meaningful. It's probably levels of eidetic memory with reliable/unreliable enhancements or flaws.
Practical Experience
Not meaningfully measured by GURPS IQ in the first place.
Sanity
In 4e, no longer a part of IQ.
Social Ability
Charisma or Smooth Operator
Synthetic thinking ability (Intuition)
This term is poorly defined.
Willpower
Will.
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to