I agree...otherwise munchkins would abuse the anti-talent to get the points. You could couple it with a Delusion or Compulsion to try to use that skill. Otherwise, its only worth the -1 for a Quirk.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brandon Cope Sent: Friday, July 14, 2006 5:14 PM To: The GURPSnet mailing list Subject: Re: [gurps] Whimsical thought [EMAIL PROTECTED] wrote: > Hmmm - if we can have talents that emphasize a person's ability with a > group of skills, can we have an anti-talent that shows he's less > proficient with a set of skills? How about an Anti-art talent? The > person couldn't draw or chisel or paint to save their lives? As someone else pointed out, Incompetence (-1 per skill) covers this, though the penalties are rather harsh. However, I might allow an Anti-Talent (working opposite the way a regular Talent works, and changing the cost from positive to negative), *but* the skills covered by the Anti-Talent would have to be something that would come up reasonably often in the campaign, so no Anti-Art Talent in a Special Ops campaign (for instance). I do think that Anti-Combat Talents would be appropriate, though, in most campaigns. -- A generous and sadistic GM, Brandon Cope http://www.geocities.com/copeab "It has fallen upon me, now and again in my sojurns through the world, to ease various evil men of their lives. I have a feeling it will prove thus with the Baron." -- Solomon Kane ("The Castle of the Devil", Robert E. Howard) _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
