Bay Grabowski wrote:
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Hey all! I've lurked on the listserve for a while, but I've got a
question for ya'll. Firstly, I use 3rd ed. my lowly student budget
doesn't have the scratch to buy a whole new edition.
Anyways, I tend to GM games of GURPS at conventions in the SoCal area a
fair amount, and one think I've noticed that is unsurprising, but
annoying, is that players consort together when creating characters. In
particular, this shows up if one guy is willing to be the guy with
absurd amounts of charisma and social skills, so whenever the group need
to talk to someone they leave him to it and all take bad reps or the
like. Anyone have any good ways to help balance this out? Same think
happens on occasion with a rich character giving cash and items away,
though not as much.
The best way to deal with this is force a situation in which a situation
*must* be handled by a character not specialized to handle it.
Other ways, some of which I've used, include:
- Prohibiting player interaction during character creation;
- Requiring that characters choose a small number of skills from
pre-chosen packages;
- Requiring that players choose from a stable of pre-gen characters,
with only a few points left over for customization.
None of these are *good* solutions, but they will work.
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