You're right. I didn't read closely enough and didn't see that the other party members were taking bad rep disadvantages. That's way different than just having bad charisma.
So let me wipe this egg off my face and then share a thought. Association affection reputation (As we should be learning from the current election coverage). You may want to require that a character that takes reputation affecting characteristics has those characteristics pass on, at least in part, to the whole party. --- HK piter <[EMAIL PROTECTED]> wrote: > > The problem is this: The ones taking negative reputations are > not being penalized for their bad reps... as the one who is > 'the social guy' takes all the heat. A disadvantage that is > not a disadvantage is not a disadvantage.> Date: Mon, 3 Mar > 2008 15:55:27 -0800> From: [EMAIL PROTECTED]> Subject: Re: > [gurps] Social Skills?> To: [email protected]> > I fail > to see what the problem is. Isn't one of the points of> > roleplay to have a group of varying specializations?> > --- > Bay Grabowski <[EMAIL PROTECTED]> wrote:> > _______________________________________________ > GurpsNet-L mailing list <[email protected]> > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l > ______________________________________________________________________ "Politicians are not born; they are excreted." - Marcus Tullius Cicero ____________________________________________________________________________________ Looking for last minute shopping deals? Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
