David replied to Anthony: > > Perhaps a better way of handling it is to drag out an aerodynamics > textbook. > > Or to remember that it's a game?
The game is supposed to simulate reality in a way which the average gamer can handle (if realism is desired, as in many historical or present-day games). So it is a bad idea to use an aerodynamics textbook as game rule, but it should be used by those who write the rules to get the rules right. And we're talking about changes to Vehicles, i.e. rule writing. Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
