Anthony wrote: > Alternately, you'd add a somewhat complex way of adjusting DR based on > what modules a ship has. That has the distinct virtue that you can do it > at the end.
I've just done a TL11^ aerospace fighter which is a remarkable match of the old Vehicles counterpart. Sure, many details differ, from the DR values to the number of crew stations, but the look-and-feel is the same. So the best way might be to keep in mind that Spaceships is not (and should not become) a generic vehicle design system. I guess David knows that, but the pdf-by-pdf expansion might be a slippery slope. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
