Anthony wrote:
> Alternately, you'd add a somewhat complex way of adjusting DR based on
> what modules a ship has. That has the distinct virtue that you can do it 
> at the end.

I've just done a TL11^ aerospace fighter which is a remarkable match
of the old Vehicles counterpart. Sure, many details differ, from the 
DR values to the number of crew stations, but the look-and-feel is 
the same. 

So the best way might be to keep in mind that Spaceships is not (and
should not become) a generic vehicle design system. I guess David 
knows that, but the pdf-by-pdf expansion might be a slippery slope.
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