> Hey, after my first attempt at a mecha (although I am always more fond of > the americanized more tanklike 'Mech)
When Mecha go against tanks with halfway fair rules, the Mecha should get fried. The exception is a Mecha which replaces the tracks of a tank with lots and lots of legs ... > I've decided to try a few more to > see how the new spaceship rules work for making a diversified line of > vehicles. Are they really different enough to seem different or are they > just cookie cutter images of each other. Well, you can get lots of diversity for the larger craft, where habitats can range from bunkrooms to transporters (i.e. teleport projectors). > Again I figure if I go through the effort of doing it, I should probably > share them with the group. I'm still working on the Chessmaster or I > would put it up here as well. Keep them coming. I still have questions regarding the viability of your designs, but that is more about the Mecha rules, not what you do with them :-) > 10 tons loaded weight 10 meters tall. Tall or long? > (top speed 40 mph) Doesn't compare all that well with a TL7 MBT ... > Armor: Upper Hull dDR 3, Middle Hull dDR 3, Lower Hull dDR3 A WWI tank is tougher than that, HT234. > Weapons: Point Defense Laser (upper hull turreted) 30KJ very rapid > fire laser, range C, ROF 20, damage 1dD-2(2)burn, RCL 1 > Light Anti-vehiclular Laser (middle hull turreted) 300KJ > rapid fire laser, range C/S, ROF 5, damage 1dD+2(2)burn, RCL 1 What kind of vehicle do you plan to engage? Other Spaceships? It won't do all that much good against TL9 powered armor. > Spinal Mount EM Coilgun Cannon (fixed spinal) 10cm, sAcc > -7, Range S, ROF 1, RCL 3, damage 3dDx5(1 or 2) > > Upper Hull: 1) Armor (metallic laminate) > 2) Spinal Weapon Battery ! (10cm EM cannon) > 3) Enhanced Com/Sensor Array > 4-5) Robotics Legs ! > 6) Major Weapon Battery (turret mounted 30KJ very rapid > fire laser) > core) control room C6 computer com/sensor 2 no crew > station This isn't the standard format. Standards do not exist for their own sake, they help to find information quickly. For example, a standard writeup would include the level of the enhanced sensor array. And shouldn't it be a tactical array? > Middle Hull 1) Armor (metallic laminate) > 2) Cargo or Chemical power plant (version 1 carries 80 > shots of 10cm ammunition here, 1a fills cargo section with a MHD turbine) > 3-5) Fission Reactor > 6) Major Weapon Battery (turreted 300KJ rapid fire laser) > core) Spinal Weapon Battery ! The mix of fission and MHD power plants looks odd. What the rules really need are power storage systems. > Lower Hull 1) Armor (metallic laminate) > 2-3) Robotics Legs > 4) Spinal Weapon Battery ! > 5) Soft Landing System > 6) External Clamp You could swap the clamp and soft landing system for a chemical rocket and fuel tank. That allows soft landings and enhanced jumps. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
