This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. The files at omeyer.gmxhome.de are down until 
I fix the automatic PDF generation, which should be one of these 
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2009-07-20

  The 'double issue' of this week presents the same vehicle twice, once 
as a Vehicles design and once with the new Spaceships rules, even if it 
is not a spaceship. The AFV makes the problems with this approach clear,
since it has insufficient armor and firepower compared to Ultra Tech.

Space Marine Lift Gun System v1.0 (TL11)
  Copyright 2009 by Onno Meyer

  The Space Marine Lift Gun System can operate on most planets and even 
in low orbit. With less armor and firepower than most starfighters, the 
LGS is optimized for close combat on the surface or even in arcologies. 
  The Lift Gun System mounts a turreted plasma gun with a coaxial point 
defense laser. The 4-cell vertical launch system provides indirect fire 
capability to supplement any orbital bombardment, usually hypervelocity 
missiles with multiple KE or HEAT warheads. The crew (commander, pilot 
and gunner) sit deep in the hull, under the remote turret. A LGS is no 
real tank, but during fast spacemobile operations it can come close.
  The NPU can recharge one plasma shot every 17 minutes.

Subassemblies: Body +4, full-rotation Turret +2. 
Powertrain: Four 20,000-lb. vectored super reactionless thrusters; 
  4,500-kW NPU; 32 450,000-kWs rechargeable power cells.
Occ: 3 NCS.   Cargo: 10 cf.

Armor        F       RL       B       T       U
Body:     6/2,400   5/900   5/900   4/600   4/720
Turret:   4/2,100   4/600   4/600   4/600

Weaponry:
320mm 4-cell VLS [Bod:T] (4 rounds) +2.
1.44-MJ X-Ray Laser [Tur:F] (750 shots) +2.
230.4-MJ Plasma Gun [Tur:F] (25 shots) +2.

Equipment:
  Body: Two very-long-range radios with scramblers; eight medium-range 
neutrino communicators with scramblers; six 10x LLTVs; two 50-mile 
AESAs, LPI; 100-mile multiscanner; two surveillance sound detectors, 
level 10; navigation instruments; four IFF; two inertial navigation 
systems; two terrain-following radars; three HUDWACs with pupil 
scanners; advanced radar/laser detector; deceptive jammer, rating 10; 
twelve aircraft decoy dischargers; two C6 hardened minicomputers; three 
terminals; three neural induction fields; compact fire suppression 
system; forcelock; two cyberswarm hives (armored crawler, rechargeable 
AA cell, repair swarms); cyberswarm hive (armored crawler, rechargeable 
AA cell, cleaning swarm); cyberswarm hive (armored crawler, rechargeable 
AA cell, medical swarm); 3-man full life system; 3 crashwebs. Turret: 
Full stabilization and universal mounts for laser and plasma gun; 
240-mile PESA. External: Radical emission cloaking; radical stealth; 
instant chameleon; radiation shielding; thermal superconducting armor.

Statistics
Size: 20'x8'x8'   Payload: 1 ton     Lwt.: 16 tons
Volume: 800 cf    Maint.: 9 man-hours   Price: $3,605,875

HT: 12.   HPs: 3,000 Body, 600 Turret

aSpeed: 600   aAccel: 50   aDecel: 16   aMR: 4   aSR: 3

sAccel: 2.5 G   sMR: 2.5

Design Notes
  Body is 740 cf, with total compartmentalization, 60° F slope, 30° 
R/L/B slope and underbelly skids. Turret is 60 cf, with total 
compartmentalization. Structure is extra-heavy and expensive. Armor is 
expensive laminate. Sealed. Computerized controls with duplicate 
maneuver controls. 9.28 cf of empty space in the body and 4 cf of empty 
space in the turret. Four 320mm missiles are stowed in the body. Empty 
weight is 30,000 lbs. 

Weapon              Weight Volume Cost     Power   WPS VPS CPS TL
320mm 4-cell VLS      660  13.2     $5,375    -    300 6   [1] 11
1.44-MJ X-Ray Laser   100   2      $40,000  76,800  -   -   -  11
230.4-MJ Plasma Gun 1,200  24     $210,000 230,400  -   -   -  11
  [1] $97,000 for HVK7 bus missile, $250,000 for stealthy HVK7 bus 
missile, $81,000 for HVK21 bus missile, $230,000 for stealthy HVK21 
bus missile, $79,000 for HVX21 bus missile, $230,000 for stealthy 
HVX21 bus missile, $390,000 for stealthy HVN7 bus missile.

Weapon Guid      Malf. Type Damage       SS Speed  Max    End RoF  Skill
HVK7   BIIRH/NCG crit. cr.  7...@6d*213(5)  25 12,800 25,600 2   4:16 24/OG
HVK21  BIIRH     crit. cr.  2...@6d*213(5) 25 12,800  6,400 0.5 4:16 21
HVX21  BIIRH     crit. exp. 2...@6d*40(10) 25 12,800  6,400 0.5 4:16 21
HVN7   BIIRH/NCG crit. exp. 7...@12d*20m    25 12,800 25,600 2   4:16 24/OG

Weapon              Ammo Malf. Type  Damage  SS Acc 1/2D   Max    RoF
1.44-MJ X-Ray Laser  -   v(c)  imp.  6d*4(2) 20 23  13,000 39,000 20*
230.4-MJ Plasma Gun  -   ver.  spcl. 6d*238  25 22   9,400 28,000 1/2

  The vehicle uses the design rules from Vehicles [second edition, third 
printing, Dec 2004 errata], RO, UTT, VXi and VXii (including the armor 
volume rule) with the text format from Vehicles Lite. 


Space Marine Lift Gun System, Spaceships Version v1.0 (TL11^)
  Copyright 2009 by Onno Meyer

  The Space Marine Lift Gun System can operate on most planets and even 
in low orbit. With less armor and firepower than most starfighters, the 
LGS is optimized for close combat on the surface or even in arcologies. 
  The Lift Gun System mounts a turreted plasma gun with a coaxial point 
defense laser. The 5-cell vertical launch system provides indirect fire 
capability to supplement any orbital bombardment, usually hypervelocity 
missiles. The crew (commander, pilot and gunner) sit deep in the hull, 
under the remote turret. A LGS is no real tank, but during fast 
spacemobile operations it can come close.
  The LGS has a 10 ton (SM+4) unstreamlined hull. It has stealth and 
dynamic chameleon.

Systems Table

Front Hull   System
[1-6]        Hardened Diamondoid Armor (total dDR 42).

Central Hull System
[1-2]        Hardened Diamondoid Armor (total dDR 14).
[3!]         Major Battery (turret with 300kJ rapid fire x-ray laser).
[4!]         Major Battery (turret with 3MJ improved plasma gun).
[5]          Major Battery (fixed 16cm missile launcher).
[6, core]    Control Rooms (C7 computer, comm/sensor 4, and one control 
             station each).

Rear Hull    System
[1-2]        Hardened Diamondoid Armor (total dDR 14).
[3-4!]       Standard Reactionless Drive (1 G acceleration each).
[5-6]        Fusion Reactors (two power points each).
[core]       Control Room (C7 computer, comm/sensor 4, and one control 
             station).

TL  Spacecraft dST/HP Hnd/SR HT Move  Lwt. Load SM Occ dDR       Range Cost
PILOTING/TL11 (HIGH-PERFORMANCE SPACECRAFT)
11^ LGS        15     0/4    12 2 G/c 10   0.3  +4 3SV 42/14/14* -     $2.795M
* Hardened.

Top air speed is 350 mph, Move is 20/175, Handling/SR is 0/4.


Next Week: The other surface vehicle.
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