This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
Onno Meyer, 2009-07-20
The 'double issue' of this week presents the same vehicle twice, once
as a Vehicles design and once with the new Spaceships rules, even if it
is not a spaceship. The AFV makes the problems with this approach clear,
since it has insufficient armor and firepower compared to Ultra Tech.
Space Marine Lift Gun System v1.0 (TL11)
Copyright 2009 by Onno Meyer
The Space Marine Lift Gun System can operate on most planets and even
in low orbit. With less armor and firepower than most starfighters, the
LGS is optimized for close combat on the surface or even in arcologies.
The Lift Gun System mounts a turreted plasma gun with a coaxial point
defense laser. The 4-cell vertical launch system provides indirect fire
capability to supplement any orbital bombardment, usually hypervelocity
missiles with multiple KE or HEAT warheads. The crew (commander, pilot
and gunner) sit deep in the hull, under the remote turret. A LGS is no
real tank, but during fast spacemobile operations it can come close.
The NPU can recharge one plasma shot every 17 minutes.
Subassemblies: Body +4, full-rotation Turret +2.
Powertrain: Four 20,000-lb. vectored super reactionless thrusters;
4,500-kW NPU; 32 450,000-kWs rechargeable power cells.
Occ: 3 NCS. Cargo: 10 cf.
Armor F RL B T U
Body: 6/2,400 5/900 5/900 4/600 4/720
Turret: 4/2,100 4/600 4/600 4/600
Weaponry:
320mm 4-cell VLS [Bod:T] (4 rounds) +2.
1.44-MJ X-Ray Laser [Tur:F] (750 shots) +2.
230.4-MJ Plasma Gun [Tur:F] (25 shots) +2.
Equipment:
Body: Two very-long-range radios with scramblers; eight medium-range
neutrino communicators with scramblers; six 10x LLTVs; two 50-mile
AESAs, LPI; 100-mile multiscanner; two surveillance sound detectors,
level 10; navigation instruments; four IFF; two inertial navigation
systems; two terrain-following radars; three HUDWACs with pupil
scanners; advanced radar/laser detector; deceptive jammer, rating 10;
twelve aircraft decoy dischargers; two C6 hardened minicomputers; three
terminals; three neural induction fields; compact fire suppression
system; forcelock; two cyberswarm hives (armored crawler, rechargeable
AA cell, repair swarms); cyberswarm hive (armored crawler, rechargeable
AA cell, cleaning swarm); cyberswarm hive (armored crawler, rechargeable
AA cell, medical swarm); 3-man full life system; 3 crashwebs. Turret:
Full stabilization and universal mounts for laser and plasma gun;
240-mile PESA. External: Radical emission cloaking; radical stealth;
instant chameleon; radiation shielding; thermal superconducting armor.
Statistics
Size: 20'x8'x8' Payload: 1 ton Lwt.: 16 tons
Volume: 800 cf Maint.: 9 man-hours Price: $3,605,875
HT: 12. HPs: 3,000 Body, 600 Turret
aSpeed: 600 aAccel: 50 aDecel: 16 aMR: 4 aSR: 3
sAccel: 2.5 G sMR: 2.5
Design Notes
Body is 740 cf, with total compartmentalization, 60° F slope, 30°
R/L/B slope and underbelly skids. Turret is 60 cf, with total
compartmentalization. Structure is extra-heavy and expensive. Armor is
expensive laminate. Sealed. Computerized controls with duplicate
maneuver controls. 9.28 cf of empty space in the body and 4 cf of empty
space in the turret. Four 320mm missiles are stowed in the body. Empty
weight is 30,000 lbs.
Weapon Weight Volume Cost Power WPS VPS CPS TL
320mm 4-cell VLS 660 13.2 $5,375 - 300 6 [1] 11
1.44-MJ X-Ray Laser 100 2 $40,000 76,800 - - - 11
230.4-MJ Plasma Gun 1,200 24 $210,000 230,400 - - - 11
[1] $97,000 for HVK7 bus missile, $250,000 for stealthy HVK7 bus
missile, $81,000 for HVK21 bus missile, $230,000 for stealthy HVK21
bus missile, $79,000 for HVX21 bus missile, $230,000 for stealthy
HVX21 bus missile, $390,000 for stealthy HVN7 bus missile.
Weapon Guid Malf. Type Damage SS Speed Max End RoF Skill
HVK7 BIIRH/NCG crit. cr. 7...@6d*213(5) 25 12,800 25,600 2 4:16 24/OG
HVK21 BIIRH crit. cr. 2...@6d*213(5) 25 12,800 6,400 0.5 4:16 21
HVX21 BIIRH crit. exp. 2...@6d*40(10) 25 12,800 6,400 0.5 4:16 21
HVN7 BIIRH/NCG crit. exp. 7...@12d*20m 25 12,800 25,600 2 4:16 24/OG
Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF
1.44-MJ X-Ray Laser - v(c) imp. 6d*4(2) 20 23 13,000 39,000 20*
230.4-MJ Plasma Gun - ver. spcl. 6d*238 25 22 9,400 28,000 1/2
The vehicle uses the design rules from Vehicles [second edition, third
printing, Dec 2004 errata], RO, UTT, VXi and VXii (including the armor
volume rule) with the text format from Vehicles Lite.
Space Marine Lift Gun System, Spaceships Version v1.0 (TL11^)
Copyright 2009 by Onno Meyer
The Space Marine Lift Gun System can operate on most planets and even
in low orbit. With less armor and firepower than most starfighters, the
LGS is optimized for close combat on the surface or even in arcologies.
The Lift Gun System mounts a turreted plasma gun with a coaxial point
defense laser. The 5-cell vertical launch system provides indirect fire
capability to supplement any orbital bombardment, usually hypervelocity
missiles. The crew (commander, pilot and gunner) sit deep in the hull,
under the remote turret. A LGS is no real tank, but during fast
spacemobile operations it can come close.
The LGS has a 10 ton (SM+4) unstreamlined hull. It has stealth and
dynamic chameleon.
Systems Table
Front Hull System
[1-6] Hardened Diamondoid Armor (total dDR 42).
Central Hull System
[1-2] Hardened Diamondoid Armor (total dDR 14).
[3!] Major Battery (turret with 300kJ rapid fire x-ray laser).
[4!] Major Battery (turret with 3MJ improved plasma gun).
[5] Major Battery (fixed 16cm missile launcher).
[6, core] Control Rooms (C7 computer, comm/sensor 4, and one control
station each).
Rear Hull System
[1-2] Hardened Diamondoid Armor (total dDR 14).
[3-4!] Standard Reactionless Drive (1 G acceleration each).
[5-6] Fusion Reactors (two power points each).
[core] Control Room (C7 computer, comm/sensor 4, and one control
station).
TL Spacecraft dST/HP Hnd/SR HT Move Lwt. Load SM Occ dDR Range Cost
PILOTING/TL11 (HIGH-PERFORMANCE SPACECRAFT)
11^ LGS 15 0/4 12 2 G/c 10 0.3 +4 3SV 42/14/14* - $2.795M
* Hardened.
Top air speed is 350 mph, Move is 20/175, Handling/SR is 0/4.
Next Week: The other surface vehicle.
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