This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
Onno Meyer, 2009-07-13
The 'double issue' of this week presents the same ship twice, once as
a Vehicles design and once with the new Spaceships rules. The Spaceship
is slightly larger, which resulted in a considerably larger carrier two
weeks ago.
Aerospace Dropship v1.0 (TL11)
Copyright 2009 by Onno Meyer
This shuttle is carried by larger interstellar craft for operations on
and near planets. The Dropship can deploy a platoon of ground troops and
light AFVs while the carrier remains in the outer system.
The Aerospace Dropship has a cylindrical hull with a rounded nose cone
and a rear cargo ramp. Stub wings and fins provide lift and stability at
high speed. The endurance is measured in hours rather than days, but the
Dropship mounts hyperdrives for in-system use. The armament consists of
twin missile launchers and two anti-missile lasers for self-defense.
The fusion reactor can recharge one laser shot every 1.3 seconds.
Subassemblies: Body +7, ten retractable wheels +2.
Powertrain: Four 500,000-lb. vectored super reactionless thrusters; two
240-ton hyperdrives; two 62,500-kW fusion reactors; 400 450,000-kWs
rechargeable power cells.
Occ: 2 bridge RCS, 30 RS. Cargo: 7,500 cf.
Armor F RL B T U
Body: 4/480 4/480 4/480 4/480 4/480
Wheels: 4/100 4/100 4/100 4/100 4/100
Weaponry:
Two 320mm Rotary Launchers [Bod:F] (6 rounds each) +2.
1.44-MJ X-Ray Laser [Bod:F] (937 shots) +2.
1.44-MJ X-Ray Laser [Bod:B] (937 shots) +2.
Equipment:
Body: Full stabilization and cyberslave mounts for X-Ray Lasers; two
very-long-range radios with scramblers; two long-range neutrino
communicators with scramblers; 16 medium-range neutrino communicators
with scramblers; two 500-mile AESAs, LPI; two 500-lightsecond FTL
radars; two 500-mile PESAs; 1,000-mile radscanner; 200x astronomical
LLTV; two sets of precision navigation instruments; four IFF; four
inertial navigation systems; two terrain-following radars; two HUDWACs
with pupil scanners; advanced radar/laser detector; deceptive jammer,
rating 14; two C7 hardened microframes; two terminals; two neural
induction fields; full fire suppression system; cargo ramp; six
forcelocks; five cyberswarm hives (armored crawler, rechargeable AA
cell, cleaning swarms); five cyberswarm hives (armored crawler,
rechargeable AA cell, medical swarms); five cyberswarm hives (armored
crawler, rechargeable AA cell, repair swarms); roomy toilet; 32-man full
life system; grav unit; 32 crashwebs; 32 g-seats. External: Radical
emission cloaking; radical stealth; intruder chameleon; radiation
shielding; deflector field; puncture-resistant tires.
Statistics
Size: 80'x24'x20' Payload: 80 tons Lwt.: 200 tons
Volume: 20,000 cf Maint.: 27 man-hours Price: $31,470,350
HT: 12. HPs: 30,000 Body, 720 each Wheel
aSpeed: 3,875 aAccel: 100 aDecel: 10 aMR: 2.5 aSR: 5
sAccel: 5 G sMR: 5 FTL Speed: 0.48 parsec/day
Design Notes
Body is 20,000 cf, with heavy compartmentalization, lifting body and
very good streamlining. Wheels are 1,000 cf, retract into body.
Structure is extra-heavy, expensive. Armor is expensive laminate.
Sealed. Computerized controls with duplicate maneuver controls.
1,416.5 cf of empty space. Twelve 320mm missiles are stowed in the body.
Empty weight is 240,000 lbs.
Weapon Weight Volume Cost Power WPS VPS CPS TL
320mm Rotary Launcher 750 15 $5,937.5 - 300 6 [1] 11
1.44-MJ X-Ray Laser 100 2 $40,000 76,800 - - - 11
[1] $97,000 for HVK7 bus missile, $250,000 for stealthy HVK7 bus
missile, $81,000 for HVK21 bus missile, $230,000 for stealthy HVK21
bus missile, $8,400 for LVX1 missile, $16,000 for HVX1 missile.
Weapon Guid Malf. Type Damage SS Speed Max End RoF Skill
HVK7 BIIRH/NCG crit. cr. 7...@6d*213(5) 25 12,800 25,600 2 1 24/OG
HVK21 BIIRH crit. cr. 2...@6d*213(5) 25 12,800 6,400 0.5 1 21
LVX1 IGMU crit. exp. 6d*3072[12d] 25 1,200 4,800 4 1 -
HVX1 MH crit. exp. 6d*100(10) 25 12,800 12,800 1 1 18
Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF
1.44-MJ X-Ray Laser - v(c) imp. 6d*4(2) 20 23 13,000 39,000 20*
The vehicle uses the design rules from Vehicles [second edition, third
printing, Dec 2004 errata], RO, VXi and VXii (including the armor volume
rule) with the text format from Vehicles Lite.
Aerospace Dropship, Spaceships Version v1.0 (TL11^)
Copyright 2009 by Onno Meyer
This shuttle is carried by larger interstellar craft for operations on
and near planets. The Dropship can deploy a platoon of ground troops and
light AFVs while the carrier remains in the outer system.
The Aerospace Dropship has a cylindrical hull with a rounded nose cone
and a rear cargo ramp. Stub wings and fins provide lift and stability at
high speed. The endurance is measured in hours rather than days, but the
Dropship mounts hyperdrives for in-system use. The armament consists of
twin missile launchers.
The Dropship has a 300 ton (SM+7) streamlined hull. She has artificial
gravity, stealth and dynamic chameleon.
Systems Table
Front Hull System
[1] Hardened Diamondoid Armor (dDR 15).
[2-4] Fusion Reactors (provide two power points each).
[5-6] Passenger Seating (20 seats each).
[core] Control Room (C8 computer, comm/sensor 7, and three control
stations).
Central Hull System
[1] Hardened Diamondoid Armor (dDR 15).
[2] Medium Battery (two fixed mount 24cm launchers, 5 tons of
cargo).
[3-6] Cargo (15 tons each).
Rear Hull System
[1] Hardened Diamondoid Armor (dDR 15).
[2-6!] Standard Reactionless Drive (1 G acceleration each).
[core!] Stardrive Engine (FTL-1).
TL Spacecraft dST/HP Hnd/SR HT Move Lwt. Load SM Occ dDR Range Cost
PILOTING/TL11 (HIGH-PERFORMANCE SPACECRAFT)
11^ Dropship 50 -1/5 12 5 G/c 300 69.3 +7 3+40SV 15* 1x $35.3M
* Hardened.
Top air speed is 5,600 mph, Move is 50/2,800, Handling/SR is -1/5.
Next Week: The first of the surface vehicles.
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