> > Delgado Bluefin VII Lifeboat v1.0 (GURPS Traveller TL7)
> >  Copyright 2009 by Onno Meyer
> 
> Modern real-world lifeboats are closed, so they can't get swamped and,

Also good for fire hazards and free-fall lifeboats. But that 
is, in GURPS 3E terms, a late TL7 development. This one is
more an early TL7 design, with some twists for being Traveller 
(i.e. a fuel cell at this relatively low TL).

> more
> likely, to keep idiots (who are the expected passengers, after all) from
> being washed out and exposed to the weather. 

It is for the ships of the two previous weeks -- fishermen.

> Non-inflatable ones are
> usually unsinkable, as well.  It also needs a rescue beacon.

It has a radio, which is pretty good for 60s or early 70s 
tech. Many lifeboats still had to make do with a portable
station shared between several lifeboats of a ship.
 
> I'm not clear on what the thing is made of, either.

Probably GRP, but it could also be metal rather than glass.

>  Nor how it would be
> deployed.
> David Scheidt

Rangent is a system with a water world and belt miners 
which has suffered a technological decline from TL9 or
TL10 down to TL7. Advanced imports can be used for the
most critical needs, notably spacecraft and shuttles, 
but most gear is TL7. In a setting with interstellar 
trade, low tech means either blocked trade or more 
likely poverty, as in this case, so the TL7 is an 
early TL7 with few expensive backups.

TL7 has no artificial gravity and no decent synthetic 
food, so the water world provides both processed 
biomass and "rest and restoration" to the belters, 
who in turn provide metals to the planet and to 
interstellar buyers (who come in some numbers because 
they can get low prices on metal and high prices on 
real beef).

In the next weeks, there will be the floating surface
starport, the orbital starport and a couple of subs 
for undersea bases.

Onno
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