> > Delgado Bluefin VII Lifeboat v1.0 (GURPS Traveller TL7) > > Copyright 2009 by Onno Meyer > > Modern real-world lifeboats are closed, so they can't get swamped and,
Also good for fire hazards and free-fall lifeboats. But that is, in GURPS 3E terms, a late TL7 development. This one is more an early TL7 design, with some twists for being Traveller (i.e. a fuel cell at this relatively low TL). > more > likely, to keep idiots (who are the expected passengers, after all) from > being washed out and exposed to the weather. It is for the ships of the two previous weeks -- fishermen. > Non-inflatable ones are > usually unsinkable, as well. It also needs a rescue beacon. It has a radio, which is pretty good for 60s or early 70s tech. Many lifeboats still had to make do with a portable station shared between several lifeboats of a ship. > I'm not clear on what the thing is made of, either. Probably GRP, but it could also be metal rather than glass. > Nor how it would be > deployed. > David Scheidt Rangent is a system with a water world and belt miners which has suffered a technological decline from TL9 or TL10 down to TL7. Advanced imports can be used for the most critical needs, notably spacecraft and shuttles, but most gear is TL7. In a setting with interstellar trade, low tech means either blocked trade or more likely poverty, as in this case, so the TL7 is an early TL7 with few expensive backups. TL7 has no artificial gravity and no decent synthetic food, so the water world provides both processed biomass and "rest and restoration" to the belters, who in turn provide metals to the planet and to interstellar buyers (who come in some numbers because they can get low prices on metal and high prices on real beef). In the next weeks, there will be the floating surface starport, the orbital starport and a couple of subs for undersea bases. Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
