On 5/7/10, Thomas Thrien <[email protected]> wrote: > ----------| Am 07.05.2010 05:37 schrieb David Scheidt: |---------- >> I'm fleshing out the one of settings for a game, and need some suggestions >> about it. [...] How are >> police, fire, health, and other public safety likely to be arranged? >> > Fire Fighting: fire is one of the most dangerous threats to a habitat as > described by you. As such a structure is three-dimensional, cramped and > confusing, a standing fire-brigade will not have a chance to be at
> Another thread to such a habitat is "Structural Instability", short > "SI", what is a paraphrase for "hull breach". In a structure that homes > 100 million sophonts most rooms should not be a direct neighbour to > vacuum, but on the other hand, any structure a thousand years old will > have its weak spots. So I would suggest that you design a special > service that takes care of "SI" cases. Do a tight grouping of fire dept. (including structural) who also respond to transport accidents, then "Medical" who deal with medical emergencies. Slight separation for Security (cops, "animal-control/counter-spys). A bit farther separation for Ecological Control (Prevents spread of diseases, micro-fauna, and vermin). Fires are easily controlled. Seal the area, vent to vacuum. Haz-Mat is MUCH more difficult. > Again, the residents should be trained for the case of a hull breach, > but different from the case of a fire it is not that easy for a > bystander to do anything else than run. That's just "safety drills". Read "Ethan of Athos" by Lois McMasters Bujold. -- Troy Guffey ICQ pager: http://wwp.icq.com/1978644 AIM: Pax214 Y!: troyguffey LiveJournal: http://www.livejournal.com/users/troyguffey/ PGP key ID: 0xDCCDF22D -O=O- Sent via Gmail Webmail _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
