Same here. I run a demo, on Professional 32 bit, and I haven't had
crashes. Since I have XP as part of XP mode I also run the demo on there
and again no crashes.
Mr Technician
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On 23/05/2010 11:29, Keith Hinton wrote:
As for crashes occuring more in Windows Seven than in XP, I thought that
Windows seven was supposed to feature a lot of system stability?
I run Window-Eyes here in demo form presently and have a 64-bit 4GB RAM
machine that runs rather well. Window-Eyes performs just as well as it
has under XP. I can't find any differences, rairly experience any
crashes. The crashes I do get are because of outdated system drivers.
Surely if you are using say a 1GB plus RAM system, then Window-Eyes
shouldn't take up too much, does it?
--------------------------------------------------
From: "Chris Belle" <[email protected]>
Sent: Sunday, May 23, 2010 6:16 AM
To: "Mohaned Sayegh" <[email protected]>; <[email protected]>
Subject: Re: window-eyes ram usage
Well, for the price they charge and for the amount of resources they
can marshall, they better do something good down there in Florida 'grin'.
But if using a little extra memory will make we more stable, or help
it to not interfere with what I'm doing but just be my eyes for me,
then I don't mind.
That's what we have these new hot-shot processors for and lots of
memory, and I don't really notice jaws being more responsive than we now,
it wasn't that way with the whole 7 series, there was a noticeable
lag, but I think we're back to our snappiness and much better stability
with 7.2
It can still be improved on of course,
but random crashes happen much less often now.
They happen more in windows 7 than in xp.
Maybe we can get some comments from the giant brains as to what parts
of we are hogging the most memory and why.
All these programs are big pigs these days, oink, oink, grunt grunt,
seems like everything I use has to be installed with 4 dvds or several
cds, and has to access multiple libraries which need 27 plug-ins,
which need 50 updates, which need 77 patches, and they all need a
restart after installing 'grin'.
As a friendly fellow commented to me off list privately, it's a wonder
any of this damned stuff works anyway.
At 12:26 AM 5/23/2010, Mohaned Sayegh wrote:
JAWS shows about 37 mb of memory on average.
Chris Belle wrote:
Just think of all a screen-reader has to do.
Most folks don't realize the low level programming that goes in to
screen-reader functionallity.
I'm not excusing piss poor programming, or laziness, but it's hard
to make a good screen-reader.
Think of all the automatic functions we does, things like
hyperactive windows, reading tool-tips, the msaa stuff, the crazy
stuff that has to be done with video hacking even with mirror
drivers, everybody wants good sounding tts voices, so for quickest
access some of that is probably loaded in to memory.
And never mind the scripting stuff.
So it doesn't supprise me in this day of high level languages, and
let's just glue it all together and grab a module, that we is a bit
bloated like every other program on your system.
But it has to do a lot more than most programs on your system.
Watch your every keystroke, speak everything you mouse over or
interact with, and do it in some sort of logical and controled manner.
I guess that's worth a hundred megs of my ram 'grin'.
At 08:41 PM 5/22/2010, Mohaned Sayegh wrote:
Hello, I'm just wondering, how come Window-eyes takes up an ungodly
amount of ram? When first loaded, with no scripts running, it takes
up 106 MB of ram on a windows 7 home premium 64 bit system right away.
thanks
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