Hey Chip,

Sorry for the confusion. Dictionary only is just the way I use it because other than in a programming environment I never want to hear all punctuation. And obviously all is all or nothing. So I put what I want to hear in my character dictionary and set all punctuation to dictionary only. This also allows me to make any changes in the way I want things voiced.

Hth,
Tom

----- Original Message ----- From: "Chip Orange" <[email protected]>
To: <[email protected]>
Sent: Thursday, February 03, 2011 5:42 PM
Subject: RE: how can I make WE speak a character


thanks Tom for the very detailed explanation.

I think my concern however was in setting the miscellaneous punctuation to
dictionary only, for when you do that, you lose all the other characters you may have heard. somehow, in this very twisty discussion, I thought you were
recommending she switch to dictionary only?  if so, that's what I had
concerns about.

Chip


-----Original Message-----
From: Tom Kingston [mailto:[email protected]]
Sent: Thursday, February 03, 2011 4:24 PM
To: Traci
Cc: [email protected]
Subject: Re: how can I make WE speak a character

It depends on how you want it to work. If you just turn miscellaneous
punctuation on the character will be voiced using whatever name is assigned to it in the character set, such as: one half. But let's say you'd rather it
voice: "a half." Then you can place it in your character dictionary and
assign that name to it. There's two ways you can place it in your character
dictionary.
Place the mouse pointer on it, or, use Shift+Left or Right Arrow to select
it and Control-C to copy it.
Now press Control-Shift-E to open the exception dictionary dialog.
Tab to the character dictionary button if it's not in focus and press enter.
If you used the mouse the character should already be placed in the
"Original" edit box. Otherwise, use Control-V to paste it there.
Tab to the "Replacement" edit box and enter what you want voiced.
Tab down through the remaining options and set them. Then Tab to OK and
press enter.
Now open the Window-Eyes control panel and save the character dictionary.

Hth,
Tom


----- Original Message -----
From: "Traci" <[email protected]>
To: "gwInfo" <[email protected]>
Sent: Thursday, February 03, 2011 2:52 PM
Subject: Re: how can I make WE speak a character


Yes, how did you do it?

Also, does we speak the actual symbol ½ ?

Traci

----- Original Message ----- From: "Tom Kingston" <[email protected]>
To: "Traci" <[email protected]>
Sent: Thursday, February 03, 2011 11:44 AM
Subject: Re: how can I make WE speak a character


If you don't want all miscellaneous characters spoken, define the
character in your character dictionary. Then be sure to save that
dictionary. Then open the Window-Eyes control panel, Alt-S Screen, U
Punctuation, and set miscellaneous to dictionary only. Then be sure to
save the set file.

Hth,
Tom

----- Original Message ----- From: "Traci" <[email protected]>
To: "gwInfo" <[email protected]>
Sent: Thursday, February 03, 2011 1:46 PM
Subject: Re: how can I make WE speak a character


Have you received a reply to this?

I've been googling and playing around with we, and I can't get it to do
it either.

I looked in the graphic dictionaries, but I must confess, I don't know
anything about those.

This is a head scratcher, and now I want to solve the puzzle!  Lol!

Traci

----- Original Message ----- From: "Carol and Roger" <[email protected]>
To: <[email protected]>
Sent: Thursday, February 03, 2011 4:20 AM
Subject: how can I make WE speak a character


I have been trying to get this symbol, ½ (one half) to be spoken by WE.
I have tried labeling it with the exception and the character
dictionary. It speaks when the cursor passes over it, but does not speak

in reading, for example, when arrowing down by line.  Can someone help
as it is difficult to looc for things like sizes and measurements
without reading each space. Any help is appreciated.
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