That is what we are talking about, the exceptions
dictionary won't work for those examples as it
doesn't recognize symbols. Try to enter in a word
with a symbol and then give it the proper
pronounciation and save the exception and you get
the exception ignored. Add to that the fact that
some words are really hard to get pronounced
correctly with characters accepted by the
exceptions dictionary and here is what we are talking about.
We aren't even close to AI territory, if the
exception dictionary could accept the symbols
used to represent pronounciation in a dictionary
with the dot symbol used to split syllables and
bold characters representing stressed syllables,
it is just a more complex exception dictionary
not an AI. AI would be a system set up to learn
on its own and make descisions on things like
Homographs according to context. This isn't what
we are talking about. That said, such a versatile
dictionary would be pretty complex even without the descision making abilities.
Regards,
Chris
At 04:59 PM 2/4/2011, Robert C wrote:
Isnt that why there is an exception
dictionary? How else can one expect WE to
learn things that are off the wall such as the
examples you give? You would be straying into AI territory there.
Quote of the nanosecond...
Conscience is what hurts when everything else feels good.
Robert & Dreamer Doll ke7nwn
E-mail-
[email protected]
Home Page-
http://webpages.charter.net/dog_guide/
----- Original Message ----- From: "Chris Tekell" <[email protected]>
To: "David" <[email protected]>; "Tom Kingston"
<[email protected]>; "Traci" <[email protected]>
Cc: <[email protected]>
Sent: Friday, February 04, 2011 3:52 PM
Subject: Re: how can I make WE speak a character
I'll give you an example right off the top of my
head. I read this news story on new albums a
while back and was wondering who this singer Key
Ha they were talking about was, not my style of
music, but I thought it an odd name. So, when I
navigated to the name and investigated I found
her name was Keisha but she used a dollar sign in
place of the s in her name. I hav encountered
other names like this as well as titles of songs,
movies and books. I would love to have WE say the
title of the movie Se7en as just Seven as it
should be pronounced. I don't find this to be a
huge deal, but would like to have this ability,
of course I would also like to be able to use the
phoneme symbols for better pronounciation as well
as have a way to tell WE which syllable to
stress, but we are now getting really technical.
It would be nice though just to be able to copy
and paste the pronounciation guide from an online
dictionary into the exception dictionary and have
that work. There are some words I just haven't
been able to get quite right like anime and as a
fan of the genre who hears that word a lot it is a bit annoying.
Regards,
Chris
At 04:37 PM 2/4/2011, David wrote:
Does not accept punctuation characters...
Well, I guess I can see your point, on what it
is designed to do. Yet, in the 'modern' world,
wouldn't it be of interest to exceed that
initial idea? At least, I would think it would
have been great, if dictionaries accepted
punctuation as well. Just think of the case,
where you want your screen reader say 'dot'
instead of 'period'. Or, like in the initial of
this one, with modern smily faces and hugging
symbols. Seems a bit old fashioned, that there
is no way to sort out that kind of cases,
without you having to be a scripter or
programmer. So, GW, how about extending the
dictionary feature a bit here, and go modern?
----- Original Message ----- From: "Tom Kingston" <[email protected]>
To: "Traci" <[email protected]>
Cc: <[email protected]>
Sent: Friday, February 04, 2011 5:40 PM
Subject: Re: how can I make WE speak a character
Unfortunately not. The word exception
dictionary does not accept any punctuation
characters other than the apostrophe. It's
designed to correct the pronunciation of
standard words. And each entry in the
character dictionary will only define a single character's pronunciation.
Regards,
Tom
----- Original Message ----- From: "Traci" <[email protected]>
To: "gwInfo" <[email protected]>
Sent: Friday, February 04, 2011 10:50 AM
Subject: Re: how can I make WE speak a character
A little side question here.
Could I follow the same directions, and get
we to speak some emoticons I might find on
the web? For example, on facebook, people
are always using the colon and P, or colon and D.
Thanks,
Traci
----- Original Message ----- From: "Tom
Kingston" <[email protected]>
To: <[email protected]>
Sent: Thursday, February 03, 2011 3:17 PM
Subject: RE: how can I make WE speak a character
Hey Chip,
Sorry for the confusion. Dictionary only is
just the way I use it because other than in
a programming environment I never want to
hear all punctuation. And obviously all is
all or nothing. So I put what I want to hear
in my character dictionary and set all
punctuation to dictionary only. This also
allows me to make any changes in the way I want things voiced.
Hth,
Tom
----- Original Message ----- From: "Chip Orange" <[email protected]>
To: <[email protected]>
Sent: Thursday, February 03, 2011 5:42 PM
Subject: RE: how can I make WE speak a character
thanks Tom for the very detailed explanation.
I think my concern however was in setting
the miscellaneous punctuation to
dictionary only, for when you do that, you
lose all the other characters you
may have heard. somehow, in this very
twisty discussion, I thought you were
recommending she switch to dictionary only? if so, that's what I had
concerns about.
Chip
-----Original Message-----
From: Tom Kingston [mailto:[email protected]]
Sent: Thursday, February 03, 2011 4:24 PM
To: Traci
Cc: [email protected]
Subject: Re: how can I make WE speak a character
It depends on how you want it to work. If you just turn miscellaneous
punctuation on the character will be voiced
using whatever name is assigned
to it in the character set, such as: one
half. But let's say you'd rather it
voice: "a half." Then you can place it in your character dictionary and
assign that name to it. There's two ways
you can place it in your character
dictionary.
Place the mouse pointer on it, or, use
Shift+Left or Right Arrow to select
it and Control-C to copy it.
Now press Control-Shift-E to open the exception dictionary dialog.
Tab to the character dictionary button if
it's not in focus and press enter.
If you used the mouse the character should already be placed in the
"Original" edit box. Otherwise, use Control-V to paste it there.
Tab to the "Replacement" edit box and enter what you want voiced.
Tab down through the remaining options and set them. Then Tab to OK and
press enter.
Now open the Window-Eyes control panel and save the character dictionary.
Hth,
Tom
----- Original Message -----
From: "Traci" <[email protected]>
To: "gwInfo" <[email protected]>
Sent: Thursday, February 03, 2011 2:52 PM
Subject: Re: how can I make WE speak a character
Yes, how did you do it?
Also, does we speak the actual symbol ½ ?
Traci
----- Original Message ----- From: "Tom
Kingston" <[email protected]>
To: "Traci" <[email protected]>
Sent: Thursday, February 03, 2011 11:44 AM
Subject: Re: how can I make WE speak a character
If you don't want all miscellaneous characters spoken, define the
character in your character dictionary. Then be sure to save that
dictionary. Then open the Window-Eyes control panel, Alt-S Screen, U
Punctuation, and set miscellaneous to dictionary only. Then be sure to
save the set file.
Hth,
Tom
----- Original Message ----- From: "Traci" <[email protected]>
To: "gwInfo" <[email protected]>
Sent: Thursday, February 03, 2011 1:46 PM
Subject: Re: how can I make WE speak a character
Have you received a reply to this?
I've been googling and playing around
with we, and I can't get it to do
it either.
I looked in the graphic dictionaries, but I must confess, I don't know
anything about those.
This is a head scratcher, and now I want to solve the puzzle! Lol!
Traci
----- Original Message ----- From:
"Carol and Roger" <[email protected]>
To: <[email protected]>
Sent: Thursday, February 03, 2011 4:20 AM
Subject: how can I make WE speak a character
I have been trying to get this symbol,
½ (one half) to be spoken by WE.
I have tried labeling it with the exception and the character
dictionary. It speaks when the cursor
passes over it, but does not speak
in reading, for example, when arrowing
down by line. Can someone help
as it is difficult to looc for things like sizes and measurements
without reading each space. Any help is appreciated.
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