Both A S A P and JAWS for DOS had better exception dictionaries than
Vocal-Eyes, and unfortunately, Window-Eyes inherited the same limitations as
those in the Vocal-Eyes exception dictionary. I seem to recall that GW
Micro mentioned some time ago that they planned to improve the Window-Eyes
exception dictionary, but I guess it never quite made the priority list.
Exception Dictionary improvement got lost along the way like support for MS
Access equal to that of the other MS Office programs and support for tables
in MS Word that would enable the user to hear the heading of each column
when using the Tab Key to navigate the table. Since I had to deal with
tables extensively in my job, I had to use JAWS for Windows because it saved
information about the headers row of a table similar to the way it did for
Excel. A script, soon to be called an app thanks to the marketing
department, written by a user may now have solved the table header
issue, but this capability should have been included in Window-Eyes at the
same time as it was included for Excel.
I haven't heard anyone comment on how well the MS Access script is working
out, and fortunately, since my retirement, I no longer have to contend with
MS Access. When I did need to work with it for my job, I was forced to use
JAWS, even though their support for the program was far from perfect. I
think I still have a recording of Doug's long, deep sigh when he was asked
about support for MS Access at a conference a few years ago.
Gary King
[email protected]
----- Original Message -----
From: "David" <[email protected]>
To: "Tom Kingston" <[email protected]>; "Traci" <[email protected]>;
"Chris Tekell" <[email protected]>
Cc: <[email protected]>
Sent: Friday, February 04, 2011 6:06 PM
Subject: Re: how can I make WE speak a character
GW Staff, here is a call for some improvement.
Oh, the list of situations where this would apply, could go on forever.
Personally, I more or less never got started on using the dictionary
features of WE. Why? Namely due to its limitations. There is tons of cases
where I would have loved to make some tayloring to WE's way of pronouncing
a word. But, then you are stuck with a - if you forgive my expression -
rather poor dictionary design. An enhancement on the stuff, would have
encouraged more of us, making use of dictionaries. And, I have seen other
software, that offers far more advanced pronounciation dictionary
capabilities, and it is really a powerful thing, first it handles things
correctly. Really, GW, it is a pity, you included the capability which
would enhance the user's experience, and then put on to it all this
restriction. Or, was it simply that you did never expand any further on
the matter. Might have been perfect ten or twenty years ago, and as such
been even the market leading way of doing things - although I doubt that
one a bit, since I used a screen reader under DOS, way back in the late
80's that did handle far more advanced dictionary entries. So, it would
have been highly appreciated, if the dictionary features of WE could have
been enhanced.
----- Original Message -----
From: "Chris Tekell" <[email protected]>
To: "David" <[email protected]>; "Tom Kingston"
<[email protected]>; "Traci" <[email protected]>
Cc: <[email protected]>
Sent: Saturday, February 05, 2011 12:52 AM
Subject: Re: how can I make WE speak a character
I'll give you an example right off the top of my
head. I read this news story on new albums a
while back and was wondering who this singer Key
Ha they were talking about was, not my style of
music, but I thought it an odd name. So, when I
navigated to the name and investigated I found
her name was Keisha but she used a dollar sign in
place of the s in her name. I hav encountered
other names like this as well as titles of songs,
movies and books. I would love to have WE say the
title of the movie Se7en as just Seven as it
should be pronounced. I don't find this to be a
huge deal, but would like to have this ability,
of course I would also like to be able to use the
phoneme symbols for better pronounciation as well
as have a way to tell WE which syllable to
stress, but we are now getting really technical.
It would be nice though just to be able to copy
and paste the pronounciation guide from an online
dictionary into the exception dictionary and have
that work. There are some words I just haven't
been able to get quite right like anime and as a
fan of the genre who hears that word a lot it is a bit annoying.
Regards,
Chris
At 04:37 PM 2/4/2011, David wrote:
Does not accept punctuation characters...
Well, I guess I can see your point, on what it is designed to do. Yet, in
the 'modern' world, wouldn't it be of interest to exceed that initial
idea? At least, I would think it would have been great, if dictionaries
accepted punctuation as well. Just think of the case, where you want your
screen reader say 'dot' instead of 'period'. Or, like in the initial of
this one, with modern smily faces and hugging symbols. Seems a bit old
fashioned, that there is no way to sort out that kind of cases, without
you having to be a scripter or programmer. So, GW, how about extending the
dictionary feature a bit here, and go modern?
----- Original Message ----- From: "Tom Kingston"
<[email protected]>
To: "Traci" <[email protected]>
Cc: <[email protected]>
Sent: Friday, February 04, 2011 5:40 PM
Subject: Re: how can I make WE speak a character
Unfortunately not. The word exception dictionary does not accept any
punctuation characters other than the apostrophe. It's designed to
correct the pronunciation of standard words. And each entry in the
character dictionary will only define a single character's pronunciation.
Regards,
Tom
----- Original Message ----- From: "Traci" <[email protected]>
To: "gwInfo" <[email protected]>
Sent: Friday, February 04, 2011 10:50 AM
Subject: Re: how can I make WE speak a character
A little side question here.
Could I follow the same directions, and get we to speak some emoticons I
might find on the web? For example, on facebook, people are always
using the colon and P, or colon and D.
Thanks,
Traci
----- Original Message ----- From: "Tom Kingston"
<[email protected]>
To: <[email protected]>
Sent: Thursday, February 03, 2011 3:17 PM
Subject: RE: how can I make WE speak a character
Hey Chip,
Sorry for the confusion. Dictionary only is just the way I use it
because other than in a programming environment I never want to hear
all punctuation. And obviously all is all or nothing. So I put what I
want to hear in my character dictionary and set all punctuation to
dictionary only. This also allows me to make any changes in the way I
want things voiced.
Hth,
Tom
----- Original Message ----- From: "Chip Orange"
<[email protected]>
To: <[email protected]>
Sent: Thursday, February 03, 2011 5:42 PM
Subject: RE: how can I make WE speak a character
thanks Tom for the very detailed explanation.
I think my concern however was in setting the miscellaneous
punctuation to
dictionary only, for when you do that, you lose all the other
characters you
may have heard. somehow, in this very twisty discussion, I thought
you were
recommending she switch to dictionary only? if so, that's what I had
concerns about.
Chip
-----Original Message-----
From: Tom Kingston [mailto:[email protected]]
Sent: Thursday, February 03, 2011 4:24 PM
To: Traci
Cc: [email protected]
Subject: Re: how can I make WE speak a character
It depends on how you want it to work. If you just turn miscellaneous
punctuation on the character will be voiced using whatever name is
assigned
to it in the character set, such as: one half. But let's say you'd
rather it
voice: "a half." Then you can place it in your character dictionary
and
assign that name to it. There's two ways you can place it in your
character
dictionary.
Place the mouse pointer on it, or, use Shift+Left or Right Arrow to
select
it and Control-C to copy it.
Now press Control-Shift-E to open the exception dictionary dialog.
Tab to the character dictionary button if it's not in focus and press
enter.
If you used the mouse the character should already be placed in the
"Original" edit box. Otherwise, use Control-V to paste it there.
Tab to the "Replacement" edit box and enter what you want voiced.
Tab down through the remaining options and set them. Then Tab to OK
and
press enter.
Now open the Window-Eyes control panel and save the character
dictionary.
Hth,
Tom
----- Original Message -----
From: "Traci" <[email protected]>
To: "gwInfo" <[email protected]>
Sent: Thursday, February 03, 2011 2:52 PM
Subject: Re: how can I make WE speak a character
Yes, how did you do it?
Also, does we speak the actual symbol ½ ?
Traci
----- Original Message ----- From: "Tom Kingston"
<[email protected]>
To: "Traci" <[email protected]>
Sent: Thursday, February 03, 2011 11:44 AM
Subject: Re: how can I make WE speak a character
If you don't want all miscellaneous characters spoken, define the
character in your character dictionary. Then be sure to save that
dictionary. Then open the Window-Eyes control panel, Alt-S Screen, U
Punctuation, and set miscellaneous to dictionary only. Then be sure
to
save the set file.
Hth,
Tom
----- Original Message ----- From: "Traci" <[email protected]>
To: "gwInfo" <[email protected]>
Sent: Thursday, February 03, 2011 1:46 PM
Subject: Re: how can I make WE speak a character
Have you received a reply to this?
I've been googling and playing around with we, and I can't get it
to do
it either.
I looked in the graphic dictionaries, but I must confess, I don't
know
anything about those.
This is a head scratcher, and now I want to solve the puzzle! Lol!
Traci
----- Original Message ----- From: "Carol and Roger"
<[email protected]>
To: <[email protected]>
Sent: Thursday, February 03, 2011 4:20 AM
Subject: how can I make WE speak a character
I have been trying to get this symbol, ½ (one half) to be spoken
by WE.
I have tried labeling it with the exception and the character
dictionary. It speaks when the cursor passes over it, but does not
speak
in reading, for example, when arrowing down by line. Can someone
help
as it is difficult to looc for things like sizes and measurements
without reading each space. Any help is appreciated.
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