Thanks Daniel.  I'm not opposed to the idea if it doesn't introduce too many
hacks.  Might take a look at it myself even.

On 15-12-28 11:00 PM, Daniel Ribeiro Maciel wrote:
> I can write a '.cc' file which includes all other '.cc' files and defines a
> bunch of stuff if you guys are willing to add such file to your source tree.
> 
> On Tue, Dec 15, 2015 at 11:14 AM, Jonathan Blow <[email protected]
> <mailto:[email protected]>> wrote:
> 
>     Sure, it would be fine to add this; there is also a for-loop in one spot
>     that doesn't compile in Visual Studio because it declares an enum inline,
>     so one has to move the enum.
> 
>     But these things don't matter, they only take a minute to fix. It's
>     trivial. Whereas getting the library to build and link for the first time
>     is measured in hours.
> 
>     It is a two-orders-of-magnitude difference, which is why I am saying that
>     if widespread use of the code is a goal, making it easier to build should
>     be the priority.
> 
>     On Tuesday, December 15, 2015, Behdad Esfahbod <[email protected]
>     <mailto:[email protected]>> wrote:
> 
>         On 15-12-13 09:33 PM, Jamie Dale wrote:
>         > You'll need a define to stub out getenv for a PS4 build
> 
>         I'll take a patch to hb-private.hh to do that.
> 
> 
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