Hi,

I've used the Glass package before. It uses OpenGL, has a function for
displaying bitmaps, has nice example code too.
Now I'm just using the Repa array package to make arrays of pixels and
write them to BMP files with Data.Array.Repa.IO.BMP

Best wishes
Umut


On Wed, Feb 27, 2013 at 7:43 PM, David Barbour <dmbarb...@gmail.com> wrote:

> If all you need to do is draw a pixel buffer to screen, use SDL, or
> wxHaskell with a bitmap. These will have fewer issues with alignment of
> pixels, aliasing, etc.. that you might experience using textures in OpenGL.
>
>
> On Wed, Feb 27, 2013 at 9:13 AM, Miguel Negrao <
> miguel.negrao-li...@friendlyvirus.org> wrote:
>
>>
>> A 27/02/2013, às 14:58, Stefan Kersten escreveu:
>>
>> > hi miguel,
>> >
>> > On 27 Feb 2013, at 13:07, Miguel Negrao <
>> miguel.negrao-li...@friendlyvirus.org> wrote:
>> >> I would like to draw in Haskel simulations of turing patterns,
>> cellular automata, etc. Basically I will only need to take an array of
>> pixels and draw it to the screen directly. What is the best Haskel graphic
>> library and functions to do this ?
>> >
>> > i've been using diagrams [1] lately --there's also an animation package
>> [2]-- but maybe it's too slow for realtime. imo opengl would be a good
>> option if you're already familiar with it ...
>>
>> I know diagrams but it is more suited for working with primitives then
>> with direct pixel manipulation. I already have some opengl experience in
>> Haskell, but since it’s for 3D stuff I assumed it would be overkill. Would
>> the Haskell SDL bindings be a better option then opengl, or should I go
>> with opengl ?
>>
>> best,
>> Miguel
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>
>
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-- 
Mehmet Umut Isik
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