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Em 13-05-2014 23:44, Ben Burdette escreveu:

> So questions:
> 
> 1) how would a reckless individual produce real time audio from
> Euterpea?  Yes I understand it may fail. 
> 
> 2) if someone has used euterpea in real-time, what's the complexity
> level that is usable before failure occurs? 
> 
> 3) if euterpea is incapable of real time, then can anyone recommend a
> noob-class haskell environment for real time audio? 

Hi

I'll let others more knowledable then me answer about Euterpea, although
last time I checked it wasn't capable of real-time audio. I look forward
to the moment when that will be implemented since I think euterpea is
one of the few audio patching languages I'm aware of that really
advances what can be done when compared to SuperCollider, max/msp,
chuck, etc. For instance the ability to make arbitrary feedback networks
(no issues with sample block delay as far as I can remember), dynamic
graph changes and writting ugens in a high level language are quite amazing.

In the mean time I would suggest using supercollider via hsc3 and
hsc3-server packages. It's quite nice to use these packages from the
IHaskell interactive environment as you can then do live-coding (emacs
is also an option).

best,
Miguel Negro
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