― Attachment links are at the end of this email ― Em 13-05-2014 23:44, Ben Burdette escreveu:
> So questions: > > 1) how would a reckless individual produce real time audio from > Euterpea? Yes I understand it may fail. > > 2) if someone has used euterpea in real-time, what's the complexity > level that is usable before failure occurs? > > 3) if euterpea is incapable of real time, then can anyone recommend a > noob-class haskell environment for real time audio? Hi I'll let others more knowledable then me answer about Euterpea, although last time I checked it wasn't capable of real-time audio. I look forward to the moment when that will be implemented since I think euterpea is one of the few audio patching languages I'm aware of that really advances what can be done when compared to SuperCollider, max/msp, chuck, etc. For instance the ability to make arbitrary feedback networks (no issues with sample block delay as far as I can remember), dynamic graph changes and writting ugens in a high level language are quite amazing. In the mean time I would suggest using supercollider via hsc3 and hsc3-server packages. It's quite nice to use these packages from the IHaskell interactive environment as you can then do live-coding (emacs is also an option). best, Miguel Negro Haskell Art now contains the following file http://lurk.org/r/file/ilK7VtWdPZ9vZVueDC3XnGmdJBh-8G-2sP0Vrz Name: signature.asc Type: application/pgp-signature Size: 0KB -- Read the whole topic here: Haskell Art: http://lurk.org/r/topic/3SOFTbYTsfBmc2FV3oL3Qo To leave Haskell Art, email haskell-...@group.lurk.org with the following email subject: unsubscribe