On Thu, 16 Dec 2004 12:35:55 +0000, Keean Schupke <[EMAIL PROTECTED]> wrote: > Okay, you want to poll to see if the sound is still playing... This is > not very > easy to do... > > You really want to use the low-buffer callback from the soundcard > driver to load the next sample into the buffer using DMA. (IE you > can pass a function to the driver to call when you sample has been > copied completely to the sound-cards memory). This is the way to > do it... > > play_then_free = do > set_callback (free_sample my_sample) > play_sample my_sample > > You can see that this provides the interface you want to the user (IE > samples are freed once they are finished with)... > > Keean.
This is exactly how I do it for the Stream sound type, since this type of sound supplies a callback for when it reaches the end. The sound sample does not, though. (stream is streamed from disk, sound sample is loaded into memory). /S -- Sebastian Sylvan +46(0)736-818655 UIN: 44640862 _______________________________________________ Haskell-Cafe mailing list [EMAIL PROTECTED] http://www.haskell.org/mailman/listinfo/haskell-cafe