ASM for iOS is possible, so GHC mobile should be possible. www.shervinemami.info/armAssembly.html#howto On Nov 10, 2012 5:59 PM, "Andrew Pennebaker" <andrew.penneba...@gmail.com> wrote:
> I've tried porting GHC to Haiku OS, a Unix-like desktop OS, but the state > of the GHC build system is fairly confusing. The build scripts contain a > Perl script with a bad shebang, and you can't build GHC without already > having a working older version. > > If someone can point me to the most recent GHC code that doesn't need > itself to compile, I can work on a Haiku version as practice. I really want > GHC for every possible system. > On Nov 10, 2012 5:49 PM, "Kristopher Micinski" <krismicin...@gmail.com> > wrote: > >> On Sat, Nov 10, 2012 at 3:50 PM, Casey Basichis <caseybasic...@gmail.com> >> wrote: >> > Hi Kris, >> > >> > No offense taken, it was an argument that works to shut down >> constructive >> > discussion of how to get Haskell running on mobile, a task which has >> > perplexed me for several long days. I agree most apps are pretty >> terrible, >> > at least on iOS though, despite the percentages being wildly off there >> are >> > still a few hundred apps that are very well done and thoughtful, none of >> > them using Haskell I'm sure. >> > >> >> Yup! Most of the time apps are merely "translated" versions of rails >> frontends. (For better or for worse, I assume that if we were to port >> haskell to work with Android really it would be mostly to appease my >> purity.) >> >> > I'm looking to pass Haskell lists of musical data and return processed >> > musical ideas from it (not audio, not realtime). I was also planning on >> > handling a database within Haskell as the information contained would be >> > used by the music processing and from what I have read Haskell >> interfaces to >> > SQL far more readily than with a C++ orm type solution. I was planning >> on >> > working with Haskells Euterpea as base to build my ideas off of, my I >> might >> > end up rolling my own similar library as my aims are a bit different >> than >> > theirs. >> > >> >> I'm not sure I understand completely, but I agree this isn't a bad idea. >> >> > Everything else would be C++, including the interface, audio and dsp >> > processing etc. I already have the C++ stuff running on my phone. I >> have >> > read about the difficulty of getting Haskell working in real world >> > scenarios, but as far as I understand my plans for it are fairly well >> suited >> > to it. >> > >> >> I don't disagree! >> >> > Since much of the documentation online about Haskell seems to be out of >> > date, its tough to get a general feel for whats working. I see people >> > mention that cross-compilation was finished a while back which should >> allow >> > for targeting arm but nothing concrete and the website gives conflicting >> > info. I've also considered using GHC to generate C to paste into the >> > project but it seems there have been and may be more integrated ways to >> get >> > it running. >> >> I am venturing into my embarrassing lack of knowledge about GHC >> internals here, but how easily would the run time system work on >> Android..? I had assumed a large part of the effort into getting >> OCaml to work on iPhone went into the runtime system, no? >> >> If you're (Andrew or anyone) still interested in pursuing this I would >> be interested in helping out, I have some Android internals knowledge >> and would be glad to lend a hand. >> >> One major thing that seems to be necessary is congealing all the >> (mis/outdated)information into the wiki article on haskell.org. >> >> kris >> >
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