Unless I am missing something, "The Haskell School of Expression" has an excellent introduction to it.
Tommy On May 31, 2013, at 20:41 , Christopher Howard <christopher.how...@frigidcode.com> wrote: > I want to learn FRP but am having trouble wading through all the theory > about how FRP is implemented and how it /could/ be used for various > applications. What is the simplest, easiest-to-learn module or system > allowing you to quickly make something interesting (if not very > impressive) in an FRP style? Say, a simple simulation of some physical > phenomena outputting its state to the terminal; or an object moving on > the screen; or some other toy application that I could create and play with. > > -- > frigidcode.com > > _______________________________________________ > Haskell-Cafe mailing list > Haskell-Cafe@haskell.org > http://www.haskell.org/mailman/listinfo/haskell-cafe _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe