From: "Andrew Wagner" <[EMAIL PROTECTED]>

After all, functional programming has
long been recognized for being good at AI, yet you rarely hear about
it being done in Haskell.

A small observation that might or might not be useful for implementing
game AIs: 2 player games and their strategies form a monad in a
non-trivial way.
http://sigfpe.blogspot.com/2006/10/games-strategies-and-self-composition.html
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