From: "Andrew Wagner" <[EMAIL PROTECTED]>
After all, functional programming has long been recognized for being good at AI, yet you rarely hear about it being done in Haskell.
A small observation that might or might not be useful for implementing game AIs: 2 player games and their strategies form a monad in a non-trivial way. http://sigfpe.blogspot.com/2006/10/games-strategies-and-self-composition.html _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe