I actually meant that simply as "beyond opengl bindings", but added
'better' to make reference to Hugh's suggestion.  The website sure could
be better though ;)

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Claus Reinke
Sent: Thursday, July 12, 2007 7:23 PM
To: haskell-cafe@haskell.org
Subject: Re: [Haskell-cafe] Looking for final year project - using
Haskell,or another functional language



>Building on what Hugh was getting at, beyond better opengl bindings,

i'm curious: just what do you think is missing in haskell's opengl
binding?

just be sure to ignore http://www.haskell.org/HOpenGL/ , which should be
moved to the wiki or to /dev/null. instead, look at the implementation,
mailing list and and api docs (which need to be read side-by-side with
the specs):

    http://darcs.haskell.org/packages/OpenGL
    http://www.haskell.org/mailman/listinfo/hopengl

 
http://www.haskell.org/ghc/docs/latest/html/libraries/OpenGL/Graphics-Re
ndering-OpenGL-GL.html

the mailing list has occasional progress info like this

    http://www.haskell.org/pipermail/hopengl/2006-November.txt

>Implement the entire opengl 1.3 interface specifications in Haskell.

 
http://www.haskell.org/ghc/docs/latest/html/libraries/OpenGL/Graphics-Re
ndering-OpenGL-GL-BasicTypes.html

    This module corresponds to section 2.3 (GL Command Sytax)
    of the OpenGL 2.1 specs.

claus

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